3 regions
The Carpathian Mountains are the range that surrounds Vale Sangora. You never leave the valley, but the peaks frame every view and hide places like the Uriash village.
The Tantari Woods are a dark forest in Vale Sangora, home to Xanthe's Howling Keep and the village of Tantari. Its scouting tower in the north-west gives a skill manual.
Vale Sangora is the valley in the Carpathian Mountains where the game takes place. Brencis's vampires rule it, and you have 30 days to free your family from them.
34 places in The Blood of Dawnwalker.
Anachora
Anachora is a dark, hell-like realm where vampires and their kind go when they die. A feared entity lives there and devours their souls, and its red moths and vines leak into Vale Sangora.
Image: Rebel Wolves / Bandai NamcoBandit Camps
Bandit camps are 15 armed outposts scattered across Vale Sangora. Clear one for its loot chest, which often holds a skill manual or a treasure map.
Image: Rebel Wolves / Bandai NamcoBriar Sloughs Tower
Briar Sloughs Tower is a ruined stone scouting tower by the river south of Laslea Glen. Climb it at night to survey the swamps and grab the skill manual in its chest.
Carpathian Mountains
The Carpathian Mountains are the range that surrounds Vale Sangora. You never leave the valley, but the peaks frame every view and hide places like the Uriash village.
Image: Rebel Wolves / Bandai NamcoEerie Knoll
Eerie Knoll is a small named spot in Vale Sangora with a road running near it. Guides have not tied a quest or reward to it yet, so treat it as a waypoint while you explore.
Image: Rebel Wolves / Bandai NamcoGreifberg Castle
Greifberg Castle is Brencis's seat in Svartrau, where Coen's family is held. Entering it starts the ending sequence, so finish your side content before you go in.
Image: Rebel Wolves / Bandai NamcoHowling Keep
The Howling Keep is Xanthe's mansion deep in the Tantari Woods, a house that seems to appear and vanish. You need one of Xanthe's Lanterns to get in, and legendary amulets wait inside.
Kobold Cave
The Kobold Cave is the burrow behind the Uriash village that Hive and Seek leads into. Expect silver-tainted water, climbing and a fight with a big kobold called Chonk.
Image: Rebel Wolves / Bandai NamcoLaslea
Laslea is a small silver-mining village in northern Vale Sangora and Coen's home. The Prologue starts here, and its church tower is one of the first scouting towers you can climb.
Image: Rebel Wolves / Bandai NamcoMaragir
Maragir is one of the eight villages of Vale Sangora, in the Maragir Wealds. It is open to walk into, so it is an easy stop for the Tour Guide Training trophy.
Image: Rebel Wolves / Bandai NamcoMurohns' Lairs
Murohns' lairs are monster nests marked on the map, home to failed vampires called Murohni. Clear them at night for XP, skill points and Murohn Blood, a healing item.
Image: Rebel Wolves / Bandai NamcoNeustadt
Neustadt is a district of Svartrau City with its own traders and a scouting tower. Stop here to shop, then climb Neustadt Tower at night.
Image: Rebel Wolves / Bandai NamcoNeustadt Tower
Neustadt Tower is one of three scouting towers inside Svartrau City, in its south-western part. Climb it at night along the battlements and survey the city for Bird's-Eye View.
Image: Rebel Wolves / Bandai NamcoParlita
Parlita is one of the eight villages of Vale Sangora, west of Maragir. Visit it for Tour Guide Training, and expect more patrols as Brencis's edicts tighten.
Image: Rebel Wolves / Bandai NamcoPieter's Solitude
Pieter's Solitude is a quiet spot in the wilds of Vale Sangora. Guides have not tied a quest or reward to it yet, but a bear roams close by, so come ready to fight.
Image: Rebel Wolves / Bandai NamcoRebel's Hideout
The Rebel's Hideout is the Manumites' base below Svartrau City, where the rebels against the vrakhiri gather. Crake's questline runs through it, starting with Distant Shadows.
Image: Rebel Wolves / Bandai NamcoRiverside Trail Shrine
Riverside Trail is a road shrine. A hidden cave near it is linked to the quest Of Wolves and Men, a short mystery about a man who lived with wolves.
Image: Rebel Wolves / Bandai NamcoRoad Shrines
Road shrines stand along the roads of Vale Sangora. They are your fast travel network and the only place to spend skill points or wait to pass time.
Image: Rebel Wolves / Bandai NamcoSandy Gorge
Sandy Gorge is a shrine area on the path to Sanzhani. It is where the Sanzhani questline starts, which ends with the only known way to buy an extra day on the clock.
Image: Rebel Wolves / Bandai NamcoSanzhani
Sanzhani is the home of the moth-like fairy folk and their Tsarina, reached by a path from Sandy Gorge. Help all five Sanzhani to delay Brencis's coronation by a whole day.
Image: Rebel Wolves / Bandai NamcoShrike's Crag
Shrike's Crag is an old quarry west of Svartrau where Skender Dragosti massacred rebel peasants. It also holds Boar's Back Tower, a hard night climb with a manual and an amulet up top.
Image: Rebel Wolves / Bandai NamcoSilberkreis
Silberkreis is the wealthiest district of Svartrau, right by Greifberg Castle. It is where the city's money lives, and the nearest district to Brencis's seat.
Image: Rebel Wolves / Bandai NamcoSilberstein
Silberstein is a part of eastern Svartrau City with a doctor, an innkeeper and an armourer. Since Update 1.1 its merchant is open around the clock, which makes it a handy shopping stop.
Image: Rebel Wolves / Bandai NamcoSilts Tower
Silts Tower is a scouting tower in The Silts with a roof Coen can stand on. A ritual is under way when you arrive, so decide whether to interrupt it before you climb.