A Golden Path is the fourth Last Maharaja memory: you and Duleep Singh raid the warehouse where the British India Company keeps the stolen Punjabi gold, then race the treasure carriage to the docks with Templars on your tail. Duleep, who calls himself the fourth-best shot in London, rides shotgun.
Part 4 of 10 in The Last Maharaja
Drive Duleep to the warehouse, sneak inside alone, find the gold and steal the carriage carrying it. Duleep climbs on top and starts shooting pursuers. When his gun jams near a Templar sniper at the docks, swap places: Duleep takes the reins while you go up top, kill the sniper and hold off the chasing carriages. Duleep hands you spare ammunition if you run short.
Meet Duleep, drive to the warehouse, infiltrate it and steal the gold carriage, escape the pursuers, take over the shooting at the docks and then fetch the crate from the back.
When you open the carriage to unload the crate, a Templar hiding inside knocks you down, and you have to shoot him. Duleep has already hired a captain to carry the gold overseas.
Templar guards talk about helping keep the colony in check from this side of the sea, and one worries that leaving the money in India could spark another riot the Empire cannot afford. Duleep himself is puzzled that the British India Company would work with the Templar Order at all.
A Good Send-Off
A Good Send-Off is the fifth Last Maharaja memory: the stolen gold is aboard a boat heading down the Thames, and you and Duleep Singh guard it from Templars on the banks, on bridges and finally on board. It plays as a river escort with a stealthy finish at the last dock.
A Good Shot
A Good Shot is the first memory of The Last Maharaja: at a garden party in the grounds of Buckingham Palace, Henry Green asks you to smooth things over with Duleep Singh after an argument. Duleep challenges you to a bottle-shooting game, and during his turn someone fires a second shot.
Information Intercepted
Information Intercepted is the second Last Maharaja memory: Henry Green believes the British India Company is intercepting Duleep Singh's letters, as it did years ago with letters to his mother. You set up Rook ambushes on a mail convoy and a train to take the letters back.
Much Ado About Drinking
Much Ado About Drinking is the seventh Last Maharaja memory: to find the Koh-i-Noor, Jacob challenges Cornelius Toti-Button, a friend of the Royal Jeweller, to a drinking contest at The George. He wakes up in a haystack with no memory of the night and has to piece it back together.