Information Intercepted is the second Last Maharaja memory: Henry Green believes the British India Company is intercepting Duleep Singh's letters, as it did years ago with letters to his mother. You set up Rook ambushes on a mail convoy and a train to take the letters back.
Part 2 of 10 in The Last Maharaja
Drive Henry to the first ambush point, block the street and recruit nearby Rooks, telling them dynamite is planted near the convoy. When the mail convoy arrives, fight its Templar guards and grab the letters. Henry heads back to invite Duleep for tea while you repeat the trick at the train station, where Blighters attack some of your recruits. Take the second batch of letters from the train.
Meet Henry, set up the street ambush with Rooks, defeat the convoy guards and take the letters, then set up a second ambush at the station, defeat the Templars on the train and bring the letters to the shop.
Both twins arrive at the shop as Henry and Duleep are arguing. The opened letters include one Duleep wrote to his mother as a boy. Convinced, he agrees that something must be done, but asks for time to think and for the Queen to be kept out of it.
Full sync wants three Rooks recruited at each ambush point. Gather them before the convoy or the train arrives; at the station some of your recruits are being roughed up by Blighters, so deal with their attackers to bring them over.
Henry explains that the British India Company once held Duleep's mother captive and blocked his letters to her. He has the mail courier's schedule, which shows two routes, a carriage convoy and a train. When you reach the shop afterwards, he is telling Duleep that pacifism and inaction are not the same thing.
A Good Shot
A Good Shot is the first memory of The Last Maharaja: at a garden party in the grounds of Buckingham Palace, Henry Green asks you to smooth things over with Duleep Singh after an argument. Duleep challenges you to a bottle-shooting game, and during his turn someone fires a second shot.
The Great Jewel Heist
The Great Jewel Heist is the eighth Last Maharaja memory: during a gala at the Tower of London, Jacob escorts Duleep Singh inside to steal the Koh-i-Noor while Evie clears the Templars on the White Tower roof. Someone has got to the diamond first.
A Golden Path
A Golden Path is the fourth Last Maharaja memory: you and Duleep Singh raid the warehouse where the British India Company keeps the stolen Punjabi gold, then race the treasure carriage to the docks with Templars on your tail. Duleep, who calls himself the fourth-best shot in London, rides shotgun.
A Good Send-Off
A Good Send-Off is the fifth Last Maharaja memory: the stolen gold is aboard a boat heading down the Thames, and you and Duleep Singh guard it from Templars on the banks, on bridges and finally on board. It plays as a river escort with a stealthy finish at the last dock.