A Good Send-Off is the fifth Last Maharaja memory: the stolen gold is aboard a boat heading down the Thames, and you and Duleep Singh guard it from Templars on the banks, on bridges and finally on board. It plays as a river escort with a stealthy finish at the last dock.
Part 5 of 10 in The Last Maharaja
Carry the chest of gold aboard. As the boat sails, clear three groups of Templar snipers along the way with Duleep's help. A Templar on a bridge drops a burning crate onto the deck and the engine stalls, so defend the stern and bow from boarders until the captain finishes repairs. Approach the next dock and quietly remove its Templar patrol so the boat can get clear.
Load the gold, kill the snipers on the banks, defend the boat while the engine is fixed, then clear the dock without raising the alarm.
The gold leaves London safely. A last sniper fires as you say goodbye, Duleep pulls you out of the way and shoots him, then leaves to think over what he has seen.
Both optional objectives ask for eight kills. Get close to the sniper groups on the banks and finish them hand to hand instead of shooting, and take the Templar patrol on the last dock one guard at a time without being seen.
Duleep calls the gold his people's and insists on fighting beside you rather than standing back. Once the boat is clear he says he can feel they have done some good, and both twins agree the partnership should not end yet. The pack's own description adds that boats loaded with stolen Indian riches reach London's docks every week.
The Final Showdown
The Final Showdown is the last Last Maharaja memory: Duleep Singh decides to draw out the man behind the attacks by picking a fight with the Templars and arranging a night meeting in Lambeth Cemetery. Jacob handles the brawl, then Evie guards Duleep at the meeting.
A Golden Path
A Golden Path is the fourth Last Maharaja memory: you and Duleep Singh raid the warehouse where the British India Company keeps the stolen Punjabi gold, then race the treasure carriage to the docks with Templars on your tail. Duleep, who calls himself the fourth-best shot in London, rides shotgun.
A Good Shot
A Good Shot is the first memory of The Last Maharaja: at a garden party in the grounds of Buckingham Palace, Henry Green asks you to smooth things over with Duleep Singh after an argument. Duleep challenges you to a bottle-shooting game, and during his turn someone fires a second shot.
Information Intercepted
Information Intercepted is the second Last Maharaja memory: Henry Green believes the British India Company is intercepting Duleep Singh's letters, as it did years ago with letters to his mother. You set up Rook ambushes on a mail convoy and a train to take the letters back.