The Final Showdown is the last Last Maharaja memory: Duleep Singh decides to draw out the man behind the attacks by picking a fight with the Templars and arranging a night meeting in Lambeth Cemetery. Jacob handles the brawl, then Evie guards Duleep at the meeting.
Part 10 of 10 in The Last Maharaja
As Jacob, back Duleep up when he insults a group of Templars, beat them, and let one go to carry Duleep's message, then escape the pursuers. As Evie, meet Duleep outside the cemetery at night and clear out the army sent ahead to secure it. When the carriage arrives, stay hidden and silently remove its guards while Duleep talks.
Start the fight with the Templars, send the messenger, escape, then as Evie clear the cemetery, eliminate the guards unseen during the conversation and protect Duleep.
Brinley Ellsworth calls Duleep a trophy of war and draws a gun. Evie shoots his hand and pins him with her Hidden Blade, but Duleep stops her, unloads his own gun and lets Ellsworth go, saying killing him would make him no better than the company. Back on the train, Duleep thanks the twins and tells them he will continue his fight his own way.
Full sync asks you not to raise any alarm, which matters most in the cemetery as Evie. Clear the advance guard quietly, then pick off the carriage escort one at a time while the two men talk; if Ellsworth spots you, he turns his gun on Duleep.
A Good Shot
A Good Shot is the first memory of The Last Maharaja: at a garden party in the grounds of Buckingham Palace, Henry Green asks you to smooth things over with Duleep Singh after an argument. Duleep challenges you to a bottle-shooting game, and during his turn someone fires a second shot.
The Sandman
The Sandman is the ninth Last Maharaja memory: Henry Green has found the British India Company's headquarters in an abandoned foundry, and you go in to learn what it is shipping overseas. The answer is crates of sleeping gas bound for India.
A Good Send-Off
A Good Send-Off is the fifth Last Maharaja memory: the stolen gold is aboard a boat heading down the Thames, and you and Duleep Singh guard it from Templars on the banks, on bridges and finally on board. It plays as a river escort with a stealthy finish at the last dock.
A Golden Path
A Golden Path is the fourth Last Maharaja memory: you and Duleep Singh raid the warehouse where the British India Company keeps the stolen Punjabi gold, then race the treasure carriage to the docks with Templars on your tail. Duleep, who calls himself the fourth-best shot in London, rides shotgun.