The Sandman is the ninth Last Maharaja memory: Henry Green has found the British India Company's headquarters in an abandoned foundry, and you go in to learn what it is shipping overseas. The answer is crates of sleeping gas bound for India.
Part 9 of 10 in The Last Maharaja
Infiltrate the heavily guarded foundry, find the crates marked as sleeping gas and destroy them. The destruction alerts the Templars, who send a messenger to fetch the manager. Tail her to a carriage at the docks to see who she reports to, then get away and meet Duleep on the train hideout.
Meet Duleep, join Henry on the roof, find and destroy the gas crates, tail the messenger to the docks, escape and report to Duleep.
The messenger reports to Brinley Ellsworth, Duleep's old friend. He orders his men to seize you and escapes in his carriage. Duleep takes the news hard and asks for time to think.
Full sync asks you to knock out eight Templars with the sleeping gas crates, so before you wreck the shipment, turn some of those crates on groups of guards around the foundry.
Duleep explains that Templars and company men have been meeting regularly at a foundry near the docks, and Henry suspects they are developing something there. On the roof, Henry says the place is heavily fortified and rumoured to be shipping something precious overseas, and asks you to destroy it and learn why they are after Duleep.
The Final Showdown
The Final Showdown is the last Last Maharaja memory: Duleep Singh decides to draw out the man behind the attacks by picking a fight with the Templars and arranging a night meeting in Lambeth Cemetery. Jacob handles the brawl, then Evie guards Duleep at the meeting.
A Good Shot
A Good Shot is the first memory of The Last Maharaja: at a garden party in the grounds of Buckingham Palace, Henry Green asks you to smooth things over with Duleep Singh after an argument. Duleep challenges you to a bottle-shooting game, and during his turn someone fires a second shot.
A Good Send-Off
A Good Send-Off is the fifth Last Maharaja memory: the stolen gold is aboard a boat heading down the Thames, and you and Duleep Singh guard it from Templars on the banks, on bridges and finally on board. It plays as a river escort with a stealthy finish at the last dock.
A Golden Path
A Golden Path is the fourth Last Maharaja memory: you and Duleep Singh raid the warehouse where the British India Company keeps the stolen Punjabi gold, then race the treasure carriage to the docks with Templars on your tail. Duleep, who calls himself the fourth-best shot in London, rides shotgun.