Much Ado About Drinking is the seventh Last Maharaja memory: to find the Koh-i-Noor, Jacob challenges Cornelius Toti-Button, a friend of the Royal Jeweller, to a drinking contest at The George. He wakes up in a haystack with no memory of the night and has to piece it back together.
Part 7 of 10 in The Last Maharaja
After waking hungover in his fighting clothes, Jacob retraces his steps. Flashbacks show drunken bottle-shooting games with Cornelius, who keeps getting Jacob's name wrong, and a visit to the Bricklayers' Arms where someone spilled Cornelius's beer. Investigate the spill by questioning Dickens, a Blighter called Brutus and Cornelius, and checking a deck of cards and the trail of beer. Then fight two Blighters bare-knuckle, rescue Cornelius from a mugger and walk him home.
Go to The George, accept the drinking challenge, find your way back, relive the shooting games, solve who spilled the drink, win the brawl, protect Cornelius on the way home, then find him the next morning.
The spilled beer was Cornelius's own doing. The next morning he is not in his house but asleep in a tree; Jacob kicks him down and he admits the diamond is at the Tower of London until a gala ends that night.
Full sync asks you to accuse the real culprit. Dickens, Brutus and Cornelius each have a story, so check the trails through the spilled beer and the recently used card deck before you point a finger.
A Golden Path
A Golden Path is the fourth Last Maharaja memory: you and Duleep Singh raid the warehouse where the British India Company keeps the stolen Punjabi gold, then race the treasure carriage to the docks with Templars on your tail. Duleep, who calls himself the fourth-best shot in London, rides shotgun.
A Good Send-Off
A Good Send-Off is the fifth Last Maharaja memory: the stolen gold is aboard a boat heading down the Thames, and you and Duleep Singh guard it from Templars on the banks, on bridges and finally on board. It plays as a river escort with a stealthy finish at the last dock.
A Good Shot
A Good Shot is the first memory of The Last Maharaja: at a garden party in the grounds of Buckingham Palace, Henry Green asks you to smooth things over with Duleep Singh after an argument. Duleep challenges you to a bottle-shooting game, and during his turn someone fires a second shot.
Information Intercepted
Information Intercepted is the second Last Maharaja memory: Henry Green believes the British India Company is intercepting Duleep Singh's letters, as it did years ago with letters to his mother. You set up Rook ambushes on a mail convoy and a train to take the letters back.