Nigel in for the Chop is the second Train Hideout memory: Nigel Bumble has been locked in a police carriage in the Strand after a brawl in which his gang killed a Templar. As Evie, you make the evidence against him disappear before the Chief Inspector arrives.
Part 2 of 5 in Train Hideout Stories
Agnes explains that Nigel went drinking with the gang, they ran into Templars and one ended up dead. Nigel was too drunk to get away. Sneak up to the police carriage while the sergeant is away, and Nigel tells you he lost his belongings at the scene, including a knife.
Visit each area the police are searching and deal with the evidence unseen: bury a hat under gravel, steal the knife, tear up a note, and finally carry the dead Blighter to a nearby hiding spot. The constables grow more confused each time something vanishes. When the Chief Inspector turns up, ask him what he is holding the man on; with no evidence and no body, he blames his sergeant.
Talk to Agnes, speak to Nigel at the police carriage, get rid of the hat, knife and note, hide the body, then confront the Chief Inspector.
With nothing left to hold him on, Nigel is released.
The optional objective is to knock out four policemen, so put constables down without killing them as you move through the search areas, ideally ones standing apart from the others so the rest do not see the evidence vanish.
The constables chat while they search: they expect to turn up a knife, note that the suspect has lost his hat, and agree the lad looks like a bad penny. Each time something disappears, a different policeman swears he saw it a moment ago.
Hullo Mr. Gatling
Hullo Mr. Gatling is the third Train Hideout memory: to make up for his arrest, Nigel has stolen a Gatling gun from a rival gang and is waiting with it at Whitechapel Station. The gang wants it back, and Jacob ends up firing it from the moving train.
Stalk the Stalker
Stalk the Stalker is the first Train Hideout memory: Agnes MacBean has a nervous young man following her on her delivery rounds, and Evie shadows them both through Southwark. It turns out the stalker is the least of Agnes's problems, as Blighters are lining up to kill her.
A Long Night Out on the Town
A Long Night Out on the Town is the final Train Hideout memory: Bob, the driver's apprentice, has gone drinking in the Strand instead of oiling the engine. As Jacob you follow a trail of clues to find him before a gang of Blighters finishes him off, then get him home.
Gang War: Whitechapel
Gang War: Whitechapel is the showdown for the borough: with Henry's new kukris, you lead the Rooks against Rexford Kaylock's Blighters at the Whitechapel train station, then chase Kaylock along the roof of his moving train. Winning gives the twins their Train Hideout.