The Strand is London's shopping and theatre borough, a busy, well-off district full of parks, shops and easy pickpocket targets. The Templar Victor Lynch rules it in 1868, and it holds the Alhambra Music Hall, Scotland Yard and St. Pancras station.
Elegant streets and squares sit beside some of the worst slums in London. The Metropolitan Police work out of Scotland Yard here, and Maxwell Roth keeps his base at the Alhambra Music Hall.
Clear Lynch's Templars, strongholds, bounties and factory, then take his challenge. He agrees to the gang war on condition that he can bring electrochemical bombs, so expect explosives once he joins in. Winning Gang War: The Strand hands the borough over.
Jacob's partnership with Roth runs through the Strand, from Strange Bedfellows and its trip to St. Pancras station to the confrontation at the Alhambra in Final Act. The Bartletts' Templar hunt takes you to their pub, the Bed and Bottle.
Final ActFinal Act ends Sequence 8 at the Alhambra Music Hall, where Maxwell Roth stages a masked performance for Jacob. You steal a mask to get in, deal with Roth's decoys and corner him above the stage.City of London
The City of London is the borough of banks, trading halls and tall stone offices on the north bank of the Thames. In 1868 the Templar Bloody Nora runs it through the Blighters, and you take it from her by clearing her lieutenants, strongholds and factories before a final gang war.
Lambeth
Lambeth is the quietest of Syndicate's boroughs, a stretch of low houses, markets and works on the south bank across from Westminster. The Templar Cletus Strain runs it in 1868, and it is home to Lambeth Palace and the Lambeth Asylum, where several major memories take place.
Southwark
Southwark is Syndicate's industrial heart: factories, docks and rows of brick workers' housing on the south bank. The Templar Octavia Plumb oversees it in 1868, and its riverside wharves and Waterloo station are the stage for several key memories.
The Thames
The Thames is the seventh borough of Syndicate's London: the river itself, its boats and its bridges. The Templar Edith Swinebourne controls it in 1868, and you win it the same way as the land boroughs, but there are no strongholds or factories to clear.