Umugi Cove is a pirate town in Umugi run by Lady Sanjo and her ronin. Fighting is banned inside, so Jin cannot draw any weapon while in town.
Jin, Sensei Ishikawa and Tomoe defend the town from a Mongol attack.
Yamato in Umugi Cove brings word of Kojiro's challenge in The Six Blades of Kojiro.
A Message in FireA Message in Fire is the Act 2 tale where you recruit the pirate Goro to slip a plea for reinforcements past the Mongol fleet. It ends with you on a captured hwacha, shelling ships so Goro's boat can get away.Izuhara
Izuhara is the southern region of Tsushima and the first one you explore in Act 1. It is where you rescue Lord Shimura from Castle Kaneda, meet most of your allies and learn the stealth tools that turn Jin into the Ghost.
Cloud Ridge Shrine
Cloud Ridge Shrine is a Shinto shrine climb in Kushi, Toyotama, dedicated to Azumi-no-Isora, kami of the seashore. Reach the summit to earn the Charm of Azumi-no-Isora, a major charm: arrows make no sound on impact.
Omi Monastery
Omi Monastery is a temple of monks close to Jin's home of Omi Village in Toyotama. It ties into Masako's hunt for conspirators and hides the cave where the last duel of The Six Blades of Kojiro takes place.
Akashima Village
Akashima Village, in the prefecture of the same name, is the starting point of Norio's storyline. It has a full set of vendors, so it is a good resupply stop in western Toyotama.