Image: Rebel Wolves / Bandai NamcoNo screenshot of Military Checkpoints yet. This one shows Soldiers and Guards (Rebel Wolves / Bandai Namco).
Military checkpoints are guarded soldier posts on the roads of Vale Sangora. They get in your way once Brencis's men start watching for you, so it pays to know when to fight and when to slip past.
Vale SangoraVale Sangora is the valley in the Carpathian Mountains where the game takes place. Brencis's vampires rule it, and you have 30 days to free your family from them.You meet soldiers posted across a road. You can fight them, sneak around them or take another route. Fighting costs time, while slipping past does not commit you to a fight.
Infamy Edicts are announced a day before they take effect. Once the second one lands, expect checkpoints on the main roads. Defeating each of the three vassals raises Infamy by a full level, so the roads get busier after every boss.
If you only want to travel, going around is usually the cheaper choice. If you want loot, clear the post and check it with Focus Mode. After Edict 7, stay away from military groups on the road.
Image: Rebel Wolves / Bandai NamcoForge It Anew
In this quest Coen reforges a broken sword from three scattered shards and its hilt. The result, the Imbued Sword of St. Mihai, is one of the strongest weapons in the game and worth the long chase.
Image: Rebel Wolves / Bandai NamcoThe Firebrand
The Firebrand opens Crake's questline. Coen follows Vladimir's trail to a mill and a military post in Briar Sloughs, and it has a hard four-day deadline you need to watch.
A Lone Wolf's Hunt
A Lone Wolf's Hunt is the ending you get by storming Greifberg Castle on your own, without Crake's or Lacra's help. It ends in the final fight with Brencis, so save before you go in.
A Mother's Heart
A Mother's Heart is a quest the wiki lists for Vale Sangora, built around a fight and the conversation that follows it. Guide sites have not covered it under this name yet, so details are thin.