19 regions
Aguas Lindas is Madrugada's eastern province, right next to Esperanza. It has three FND bases and the checkpoint that guards the main road into the capital.
Balaceras is a province of Valle De Oro and home to Camp Máximas, the guerrilla camp of Máximas Matanzas. Expect to spend a lot of time here during the region's story.
Barrial is Valle De Oro's northern coastal province, east of Esperanza. It hosts the FND Special Forces Base and four anti-aircraft sites, so it is a tough area to fly over.
Conuco is one of El Este's three sub-regions and the home turf of La Moral, the student rebels. Its main town, Concepción, hides their headquarters and lives under a night curfew.
Costa del Mar is the province on Madrugada's western coast. It holds two Criptograma Chests and The Blue Hole Cave, which makes it a good stop for treasure hunters.
Cruz del Salvador is the province of Valle De Oro that holds Segunda, Yara's second-largest city. Santa María Airport and the ¡Danza! Cave treasure hunt are here too.
El Este is Yara's eastern region, a wild stretch of jungle and mountains. It is where you recruit the Legends of '67 and La Moral, and Admiral Benítez and Sean McKay hold it for the regime.
Esperanza is Yara's capital and largest city, and the heart of Castillo's regime. It is under martial law, most open streets are restricted areas, and the story only really sends you there near the end.
Isla del León is Antón Castillo's private island north of Esperanza, home to his villa. It is one of the most heavily defended places in Yara.
Isla Santuario is the small island in Yara's southwest where the game's opening chapter plays out. Comandante Rosario holds it for the FND, and Clara's Camp is your base here.
La Joya is El Este's industrial heart, where McKay Global runs the chemical plants and mines. Heavy PG-240 use has polluted much of it, and it is the main battleground for the Legends and La Moral.
Lozanía is a province of Madrugada and home to the FND 2nd Armored Division base. Expect tanks and armor on the roads until you deal with it.
Madrugada is Yara's western region: tobacco farms, coast and the Montero family's home. José Castillo's air force runs it, so expect heavy anti-aircraft cover when you try to fly here.
Noventarmas is a province of Valle De Oro. It holds Taíno Peak Relay Station, a target in Radio Libertad, and one of the region's Criptograma Chests.
Quito is the larger of Isla Santuario's two provinces and where Far Cry 6 starts in earnest. Clara's Camp, Fort Quito and the Viviro Nueve Plantation are all here.
Sierra Perdida, Spanish for Lost Mountain, is El Este's jungle province and home to the Legends of '67. Admiral Benítez also runs her El Este headquarters from Fontana Fort here.
Valle De Oro is Yara's central region and home to Máximas Matanzas, the rebel crew led by Bicho. María Marquessa and Édgar Reyes run it for the regime.
Vencejo is the smaller of Isla Santuario's two provinces and home to the Punto Norte Lighthouse. It is where you end the opening island in Libertad Rises before heading to the mainland.
The Zamok Archipiélago is a group of islands apart from mainland Yara and the home base of Libertad. Clara's command center and Juan's office are both here.
178 places in Far Cry 6.
Castillo Señorial Tobacco Factory
Castillo Señorial Tobacco Factory is one of Madrugada's six FND bases, a tobacco works carrying the Castillo family name. Take it to clear the area, earn resources and gain a fast travel point.
Catalina Ridge Checkpoint
Catalina Ridge Checkpoint is an FND roadblock in La Joya, El Este. Clear it for XP, a key to its locked room and a local contact who marks nearby anti-aircraft sites, ambushes and FND bases on your map.
CCE Electrical Station 31
CCE Electrical Station 31 is an FND base at a power station in La Joya, El Este. Take it to break the army's hold on the area, earn resources and add a fast travel point.
Image: UbisoftChancletas Resort
Chancletas Resort is a seaside resort at Muerte Point in Barrial, Valle De Oro. Come here for Impact Driver, the unique MG42 sitting in a locked courtyard.
Checkpoints
Checkpoints are small FND roadblocks you capture for XP and intel. Each one has a locked room you open with a key earned on capture, and a local who marks nearby anti-aircraft sites, ambushes and bases.
Cielo Gardens Checkpoint
Cielo Gardens Checkpoint is an FND roadblock in Valle De Oro. Clear it for XP, a key to its locked room and a local contact who marks nearby anti-aircraft sites, ambushes and FND bases on your map.
Image: UbisoftClara's Camp
Clara's Camp is Clara García's guerrilla camp in Quito, Isla Santuario, and your first Libertad base. You come back here for early missions, upgrades and the Resolver workbench.
Colinas Plains Checkpoint
Colinas Plains Checkpoint is an FND roadblock in Madrugada. Clear it for XP, a key to its locked room and a local contact who marks nearby anti-aircraft sites, ambushes and FND bases on your map.
Concepción
Concepción is the biggest city in El Este and the hidden home of La Moral's headquarters. It is busy by day, but a strict curfew turns it into a restricted area at night.
Conuco
Conuco is one of El Este's three sub-regions and the home turf of La Moral, the student rebels. Its main town, Concepción, hides their headquarters and lives under a night curfew.
Image: UbisoftCoronado Prison
Coronado Prison is the Castillo regime's political prison in Esperanza. Rebels and enemies of Antón are held, tortured and executed here, and it plays a dark part in the main story.
Cortina Weather Station
Cortina Weather Station is an FND base in Madrugada where the army has taken over a weather station. Download its intel, clear the guards and you gain resources and a fast travel point.
Costa del Mar
Costa del Mar is the province on Madrugada's western coast. It holds two Criptograma Chests and The Blue Hole Cave, which makes it a good stop for treasure hunters.
Cruz del Salvador
Cruz del Salvador is the province of Valle De Oro that holds Segunda, Yara's second-largest city. Santa María Airport and the ¡Danza! Cave treasure hunt are here too.
Del Toro Checkpoint
Del Toro Checkpoint is an FND roadblock in Noventarmas, Valle De Oro. Clear it for XP, a key to its locked room and a local contact who marks nearby anti-aircraft sites, ambushes and FND bases on your map.
Diamante Checkpoint E
Diamante Checkpoint E is an FND roadblock in Valle De Oro. Clear it for XP, a key to its locked room and a local contact who marks nearby anti-aircraft sites, ambushes and FND bases on your map.
Diamante Checkpoint W
Diamante Checkpoint W is an FND roadblock in Valle De Oro. Clear it for XP, a key to its locked room and a local contact who marks nearby anti-aircraft sites, ambushes and FND bases on your map.
Duarte Farm
Duarte Farm is a working farm in Conuco that secretly doubles as a Libertad hospital. It is a small stop on the map, but it shows how locals hide the revolution in plain sight.
Dulce Sugar Mill
Dulce Sugar Mill is an FND base in Valle De Oro. The old mill now produces Viviro and holds hostages, so freeing them is part of the job alongside clearing the guards.
El Agujero
El Agujero is a guerrilla hideout on El Este's north-east coast, close to the town of Concepción. Unlock it to get a fast travel point and a workbench in that corner of the map.
El Cacique Ruins
El Cacique Ruins are old ruins in Los Sabios Valley, Cruz del Salvador. You come here for the Yaran Story Wing and a Prayer.
El Este
El Este is Yara's eastern region, a wild stretch of jungle and mountains. It is where you recruit the Legends of '67 and La Moral, and Admiral Benítez and Sean McKay hold it for the regime.
El Punto
El Punto is a spot in Sierra Perdida, El Este, tied to the mission Codename: Parrot. Stop by for an Honor Idol and a handwritten letter.
El Tigre Dormido Hotel
El Tigre Dormido Hotel is a hotel in the Cape Santa María area of Cruz del Salvador. You search it during Balance the Books, and Bembé's key is found here.