19 regions
Aguas Lindas is Madrugada's eastern province, right next to Esperanza. It has three FND bases and the checkpoint that guards the main road into the capital.
Balaceras is a province of Valle De Oro and home to Camp Máximas, the guerrilla camp of Máximas Matanzas. Expect to spend a lot of time here during the region's story.
Barrial is Valle De Oro's northern coastal province, east of Esperanza. It hosts the FND Special Forces Base and four anti-aircraft sites, so it is a tough area to fly over.
Conuco is one of El Este's three sub-regions and the home turf of La Moral, the student rebels. Its main town, Concepción, hides their headquarters and lives under a night curfew.
Costa del Mar is the province on Madrugada's western coast. It holds two Criptograma Chests and The Blue Hole Cave, which makes it a good stop for treasure hunters.
Cruz del Salvador is the province of Valle De Oro that holds Segunda, Yara's second-largest city. Santa María Airport and the ¡Danza! Cave treasure hunt are here too.
El Este is Yara's eastern region, a wild stretch of jungle and mountains. It is where you recruit the Legends of '67 and La Moral, and Admiral Benítez and Sean McKay hold it for the regime.
Esperanza is Yara's capital and largest city, and the heart of Castillo's regime. It is under martial law, most open streets are restricted areas, and the story only really sends you there near the end.
Isla del León is Antón Castillo's private island north of Esperanza, home to his villa. It is one of the most heavily defended places in Yara.
Isla Santuario is the small island in Yara's southwest where the game's opening chapter plays out. Comandante Rosario holds it for the FND, and Clara's Camp is your base here.
La Joya is El Este's industrial heart, where McKay Global runs the chemical plants and mines. Heavy PG-240 use has polluted much of it, and it is the main battleground for the Legends and La Moral.
Lozanía is a province of Madrugada and home to the FND 2nd Armored Division base. Expect tanks and armor on the roads until you deal with it.
Madrugada is Yara's western region: tobacco farms, coast and the Montero family's home. José Castillo's air force runs it, so expect heavy anti-aircraft cover when you try to fly here.
Noventarmas is a province of Valle De Oro. It holds Taíno Peak Relay Station, a target in Radio Libertad, and one of the region's Criptograma Chests.
Quito is the larger of Isla Santuario's two provinces and where Far Cry 6 starts in earnest. Clara's Camp, Fort Quito and the Viviro Nueve Plantation are all here.
Sierra Perdida, Spanish for Lost Mountain, is El Este's jungle province and home to the Legends of '67. Admiral Benítez also runs her El Este headquarters from Fontana Fort here.
Valle De Oro is Yara's central region and home to Máximas Matanzas, the rebel crew led by Bicho. María Marquessa and Édgar Reyes run it for the regime.
Vencejo is the smaller of Isla Santuario's two provinces and home to the Punto Norte Lighthouse. It is where you end the opening island in Libertad Rises before heading to the mainland.
The Zamok Archipiélago is a group of islands apart from mainland Yara and the home base of Libertad. Clara's command center and Juan's office are both here.
178 places in Far Cry 6.
Image: UbisoftEl Toro Square
El Toro Square is the main square of Segunda, lined with monuments and plaques on Yaran history. It is also where María Marquessa gives her speech during Hype Bomb.
Image: UbisoftEscila Fort
Escila Fort is an old Spanish fort on the Ventosa Peninsula in Barrial that once guarded Esperanza Bay. The game hints that unique loot is hidden here, so it is worth a search.
Image: UbisoftEsperanza
Esperanza is Yara's capital and largest city, and the heart of Castillo's regime. It is under martial law, most open streets are restricted areas, and the story only really sends you there near the end.
Image: UbisoftEsperanza East Checkpoint
Esperanza East Checkpoint is an FND roadblock in Esperanza. Clear it for XP, a key to its locked room and a local contact who marks nearby anti-aircraft sites, ambushes and FND bases on your map.
Image: UbisoftEsperanza South Checkpoint
Esperanza South Checkpoint is an FND roadblock in Esperanza. Clear it for XP, a key to its locked room and a local contact who marks nearby anti-aircraft sites, ambushes and FND bases on your map.
Esperanza West Checkpoint
Esperanza West Checkpoint is an FND roadblock in Aguas Lindas, Madrugada. Clear it for XP, a key to its locked room and a local contact who marks nearby anti-aircraft sites, ambushes and FND bases on your map.
Espinosa University
Espinosa University is an FND base in Aguas Lindas, Madrugada, set on a campus named after the leader of the 1967 revolution. Liberate it for a fast travel point and resources.
Evacuation Area
The Evacuation Area is where the Maceo Special Operation starts and ends. You set out from here to grab the PG-240X from the Omaja airbase, then return to get it out.
F.I. Escudo Steel Plant
F.I. Escudo Steel Plant is an FND base at a foundry in Aguas Lindas, Madrugada. Libertad wants its metal for the cause, so taking it pays off in resources as well as a fast travel point.
Feroza
Feroza is a town in western Valle De Oro, close to the María Marquessa Productions FND base. It is a useful landmark when you head out to raid the regime's TV studio.
FND 2nd Armored Division
The FND 2nd Armored Division is an FND base in the Palma Forest area of Lozanía, Madrugada. An elite FND Engineer runs it, and killing them hands the base to Libertad.
FND Bases
FND Bases are Far Cry 6's outposts: military or utility sites you capture from the army. Yara has 21 of them, and each one you take becomes a fast travel point and pays out resources.
Image: UbisoftFND Bunker 43
FND Bunker 43 is a navy bunker on the Quito coast of Isla Santuario. It is a quick stop for a document on your way around the island.
Image: UbisoftFND Special Forces Base
The FND Special Forces Base is an FND base in Barrial, Valle De Oro, commanded by Sergeant Iglesias. Kill him to capture it, and grab the intel for anti-aircraft site locations.
Image: UbisoftFort Esperanza
Fort Esperanza is one of only two FND bases in Esperanza, the capital. Taking it gives you a fast travel point inside the city and a solid batch of resources.
Fort Fontana
Fort Fontana is a 17th-century island fortress in El Este that Admiral Benítez uses as the FND navy's command base. You raid it in the mission Harpoon.
Fort Oro
Fort Oro is an old Spanish fort in Cruz del Salvador. You come here for Okú's Triada Relic, and both soldiers and guerrillas keep away because they think it is cursed.
Image: UbisoftFort Quito
Fort Quito is a fortress in the Sagrado area of Quito, Isla Santuario, held by Captain Gabriel Álvarez. You raid it in Du or Die, and its armory holds depleted uranium.
Fort Santa María
Fort Santa María is one of Valle De Oro's five FND bases. Clear it to push the army out of the area, collect resources and unlock a fast travel point in central Yara.
GDP Oil Platform
The GDP Oil Platform is an offshore FND base in Cobre Shores, Aguas Lindas. Gasolinera Del Paraíso owns it, and FND ground troops guard it.
Gran Roca Telecom Station
Gran Roca Telecom Station is an FND base in Sierra Perdida, El Este. Take the station to cut an army communications site, earn resources and unlock a fast travel point.
Guao-Guao Island
Guao-Guao Island is a small island in Casas Cove off Isla Santuario. A chest on its east side holds a unique weapon, so it is worth a swim early on.
Guerrilla Paths
The Guerrilla Paths are hidden trails, tunnels and sewers built during the 1967 revolution. Use them to move around Yara without fighting your way through FND patrols.
Hideout Bolero
Hideout Bolero is a guerrilla hideout in Sierra Perdida, El Este. It gives you a safe fast travel point with a workbench and a grill, so you can resupply without going back to camp.