4 regions
Iki Island is the separate island southeast of Tsushima where the Iki Island expansion takes place. The Eagle Tribe under Ankhsar Khatun has taken it over, and Jin must face both the Mongols and his father's history there.
Izuhara is the southern region of Tsushima and the first one you explore in Act 1. It is where you rescue Lord Shimura from Castle Kaneda, meet most of your allies and learn the stealth tools that turn Jin into the Ghost.
Kamiagata is the snowy northern region of Tsushima and the setting for Act 3. It is thinly settled and harsh, and it is where you chase Khotun Khan to his final stronghold at Port Izumi.
Toyotama is the central region of Tsushima, between Izuhara and Kamiagata. Act 2 plays out here: you rally allies, liberate Yarikawa and march on Castle Shimura, while side tales for Norio, Yuna and Yuriko open up.
110 places in Ghost of Tsushima.
Toyotama
Toyotama is the central region of Tsushima, between Izuhara and Kamiagata. Act 2 plays out here: you rally allies, liberate Yarikawa and march on Castle Shimura, while side tales for Norio, Yuna and Yuriko open up.
Tradition's End
Tradition's End is one of two possible post-game homes for Jin, in Kubara Prefecture. Which home you get depends on your choice at the end of The Tale of Lord Shimura.
Image: Sucker Punch Productions / PlayStationTrapper's House
Trapper's House is a lone home in central eastern Kamiagata, belonging to the trapper Matsu. Jin visits it during Sensei Ishikawa's storyline after helping her fix her traps.
Traveler's Rest Inn
Traveler's Rest Inn is a roadside inn the Mongols seized and turned into a minor camp, just inside Kashine near the Hiyoshi border. Clearing it gives iron and stance progress.
Turtle Rock Shrine
Turtle Rock Shrine is a Shinto shrine climb in Kushi, Toyotama, dedicated to Hoori-no-Mikoto, kami of the hunt. Reach the summit to earn the Charm of Hoori-no-Mikoto, a major charm: you stay hidden when you assassinate enemies from tall grass.
Umugi Cove
Umugi Cove is a pirate town in Umugi run by Lady Sanjo and her ronin. Fighting is banned inside, so Jin cannot draw any weapon while in town.
Urashima's Village
Urashima's Village is a coastal village in Kushi Prefecture. It is the setting of the side tale The Burden of Theft, and a Kojiro duel and a shrine are close by.
Image: Sucker Punch Productions / PlayStationWhite Mist Hot Spring
White Mist Hot Spring sits in Kin, part of Kamiagata, and is one of the game's 20 Hot Springs. Soak there once and Jin's maximum health goes up permanently.
Winding Mountain Shrine
Winding Mountain Shrine is a Shinto shrine climb in Tsutsu, Izuhara, dedicated to Izanagi, kami of creation. Reach the summit to earn the Charm of Izanagi, a major charm: headshots have a 40% chance to return an arrow.
Yagata Farmstead
Yagata Farmstead is a large farm in Kashine that the Mongols seize at the start of Act 2. Rescue the hostages to free it and claim the Key of Yagata for The Unbreakable Gosaku.
Yarikawa Stronghold
Yarikawa Stronghold is the walled canal town of Clan Yarikawa, ruled by the steward Ujimasa Yarikawa. You help it break a Mongol siege across three story tales, and its fighters then join your cause.
Yoichi's Crossroads
Yoichi's Crossroads is a small Mongol camp on Yoichi's Slope, just inside Hiyoshi on the Ariake border. It is a good stop for iron and stance progress, plus an artifact and a Singing Cricket.
Yoshinaka Hot Spring
Yoshinaka Hot Spring sits in Otsuna, part of Toyotama, and is one of the game's 20 Hot Springs. Soak there once and Jin's maximum health goes up permanently.
Zasho River Crossing
Zasho River Crossing is a minor Mongol camp just south of the Zasho River on Iki Island. Clear it for iron and a small Legend boost.