7 regions
Belknap is the volcanic region south of the Cascade, home to Ada Tucker's Hot Springs camp and the town of Marion Forks. You come here early for Tucker's work and stay for its seven Hordes and three infestations.
Cascade is the northern starting region, in the Farewell wilderness around Copeland's Camp at Peaceful Lake. It is where you learn the game, and it still has 8 Hordes and 4 NERO research sites to come back for.
Crater Lake is the far southern region built around the real lake and Wizard Island, the Militia's headquarters. It opens in the second half of the story and has the most encampment jobs and NERO research sites in the game.
Highway 97 is the southern stretch of US highway running through Chemult and past Chemult Community College. It has more Hordes than any other region, including the 300-strong Lobert Draw Ridge Horde, so bring your best gear.
Iron Butte is the Rippers' home territory in the east, locked until late in the story. Come here for its 11 R.I.P. Sermons, two Ripper ambush camps, the Rogue Tunnel checkpoint and the Cloverdale research facility.
Lost Lake is the central region of the map, built around a resort lake that holds Iron Mike's Camp. It becomes your main base for the middle of the story and packs 6 Hordes, 3 infestations and Sherman's Camp.
Pinnacles is a cut region east of Highway 97. You cannot enter it; both ways in are blocked. Data miners found plans for a sixth camp, Fort Klamath, ranches and farms there, plus a cut Act 4 mission.
13 places match your filters.
Chemult Community College NERO Checkpoint
The Chemult Community College NERO Checkpoint is a Highway 97 checkpoint at the college's old refugee camp. It pays Diamond Lake and holds an injector, and the college also has an infestation and a 125-Swarmer Horde.
Horse Lake NERO Checkpoint
The Horse Lake NERO Checkpoint is a Cascade checkpoint tied to NERO's body trains. It pays Copeland's Camp and gives you a NERO Injector early in the game.
Image: Bend Studio / PlayStationIron Butte Pass NERO Checkpoint
The Iron Butte Pass NERO Checkpoint is a Belknap checkpoint south of Hot Springs, on the pass toward Ripper country. It pays Hot Springs and holds an injector you can grab early.
Little Bear NERO Checkpoint
The Little Bear NERO Checkpoint at Little Bear Lake in the Cascade is the first checkpoint you open. You do it during the story mission Bugged The Hell Out. It teaches the power-and-speakers routine and gives your first NERO Injector.
Image: Bend Studio / PlayStationMarion Forks Tunnel NERO Checkpoint
The Marion Forks Tunnel NERO Checkpoint is a Belknap checkpoint east of Marion Forks. It pays Hot Springs and fits neatly into a trip that also clears the Marion Forks Infestation and the Belknap Caves camp.
Image: Bend Studio / PlayStationNERO Checkpoints
NERO Checkpoints are abandoned federal quarantine camps you clear for the World's End storyline. There are 12, and each one you power up gives a NERO Injector, an Intel Recorder and a new fast travel point.
Old Pioneer Cemetery NERO Checkpoint
The Old Pioneer Cemetery NERO Checkpoint is a Cascade checkpoint at the old Pioneer Cemetery. It pays Copeland's Camp, and its log is one of the first hints of what the Militia is doing to the roads.
Old Sawmill NERO Checkpoint
The Old Sawmill NERO Checkpoint is a Lost Lake checkpoint with a NERO mobile medical unit to search. It pays Iron Mike's Camp, but the Old Sawmill Horde lives nearby, so plan the visit.
Pillette Bridge NERO Checkpoint
The Pillette Bridge NERO Checkpoint is a Highway 97 checkpoint overrun by Freakers, west of the Bare Bay Ambush Camp. It pays Diamond Lake and holds an injector.
Rogue Tunnel NERO Checkpoint
The Rogue Tunnel NERO Checkpoint is the only checkpoint in Iron Butte, northeast of the Redwood RV Park Ambush Camp. It pays Iron Mike's Camp, and its memo shows NERO was cleared to use extreme force on the Rippers.
Santiam Tunnel NERO Checkpoint
The Santiam Tunnel NERO Checkpoint is a Lost Lake checkpoint at the choked Santiam Tunnel, south of the Berley Lake Infestation. It pays Iron Mike's Camp and holds an injector.
Spruce Lake NERO Checkpoint
The Spruce Lake NERO Checkpoint shares its site with the Spruce Lake Ambush Camp at a barricaded tunnel in Crater Lake. It pays 3,500 Wizard Island credits and has one of the biggest loot piles of any checkpoint. A respawning Horde sleeps in the tunnel.
Volcanic Legacy Scenic Byway NERO Checkpoint
The Volcanic Legacy Scenic Byway NERO Checkpoint is a Crater Lake checkpoint the Militia overran. It pays 3,500 Wizard Island credits, and its log calls it the last checkpoint holding the Highway 97 corridor.