7 regions
Belknap is the volcanic region south of the Cascade, home to Ada Tucker's Hot Springs camp and the town of Marion Forks. You come here early for Tucker's work and stay for its seven Hordes and three infestations.
Cascade is the northern starting region, in the Farewell wilderness around Copeland's Camp at Peaceful Lake. It is where you learn the game, and it still has 8 Hordes and 4 NERO research sites to come back for.
Crater Lake is the far southern region built around the real lake and Wizard Island, the Militia's headquarters. It opens in the second half of the story and has the most encampment jobs and NERO research sites in the game.
Highway 97 is the southern stretch of US highway running through Chemult and past Chemult Community College. It has more Hordes than any other region, including the 300-strong Lobert Draw Ridge Horde, so bring your best gear.
Iron Butte is the Rippers' home territory in the east, locked until late in the story. Come here for its 11 R.I.P. Sermons, two Ripper ambush camps, the Rogue Tunnel checkpoint and the Cloverdale research facility.
Lost Lake is the central region of the map, built around a resort lake that holds Iron Mike's Camp. It becomes your main base for the middle of the story and packs 6 Hordes, 3 infestations and Sherman's Camp.
Pinnacles is a cut region east of Highway 97. You cannot enter it; both ways in are blocked. Data miners found plans for a sixth camp, Fort Klamath, ranches and farms there, plus a cut Act 4 mission.
151 places in Days Gone.
Image: Bend Studio / PlayStationHot Springs
Hot Springs is Ada Tucker's work camp in Belknap, set in an old luxury resort on a dormant volcano. Go here for Alkai Turner's weapons and Belknap jobs, but expect hard rules: Tucker runs it with guards and forced labor.
Ice Wind Lava Caves
The Ice Wind Lava Caves are lava tubes Deacon explores in What It Takes To Survive, while meeting O'Brian. You meet your first Reacher here and then fight a 100-Swarmer Horde underground.
Ice Wind Lava Caves Horde
A 100-Swarmer Horde inside the Ice Wind Lava Caves that you must clear at the end of What It Takes To Survive. It does not count toward Horde Killer, so treat it as a story fight in tight tunnels.
Iron Butte
Iron Butte is the Rippers' home territory in the east, locked until late in the story. Come here for its 11 R.I.P. Sermons, two Ripper ambush camps, the Rogue Tunnel checkpoint and the Cloverdale research facility.
Iron Butte NERO Research Site 1
The only NERO research site in Iron Butte, beside a helicopter wreck across a gap from the southern Iron Butte ambush camp. A Nitrous bike jump gets you across. It only opens once Iron Butte does, after the Rippers fall.
Image: Bend Studio / PlayStationIron Butte Pass NERO Checkpoint
The Iron Butte Pass NERO Checkpoint is a Belknap checkpoint south of Hot Springs, on the pass toward Ripper country. It pays Hot Springs and holds an injector you can grab early.
Iron Butte Ranch Horde
A 300-Swarmer Horde at Iron Butte Ranch that you clear in Keep Them Safe, part of the push toward Wizard Island. It is the only Horde you ever fight in Iron Butte, and it shows up just for this mission.
Iron Mike's Camp
Iron Mike's Camp, also called the Lost Lake Settlement, is the encampment at the old Lost Lake resort. It becomes your home base mid-story, and its mechanic sells some of the best bike parts in the game.
Jefferson Rail Tunnel Ambush Camp
Jefferson Rail Tunnel Ambush Camp is a Cascade story job at an old rail tunnel. Clear it for Copeland's Trust and the Superior Club recipe in the bunker, a strong early melee upgrade.
Juniper Ridge Horde
The Juniper Ridge Horde is a 125-Swarmer Horde Killer target on Highway 97. It opens after For An Outlaw Biker and pays 4,000 XP plus Diamond Lake Trust.
Image: Bend Studio / PlayStationLava Arch Horde
The Lava Arch Horde is a 50-Swarmer Horde Killer target in Belknap. It opens after Drifters on the Mountain and pays Hot Springs Trust and credits.
Liberty Motel
Liberty Motel is a roadside motel in Chemult on Highway 97. It has no mission of its own. Chemult is still worth a scavenging run if you keep clear of the Horde at the train station.
Little Bear Lake Horde
The Little Bear Lake Horde is a 30-Swarmer Horde Killer target in the Cascade that often blocks the old Belknap Tunnel route. It opens after We've All Done Things and is an easy one to start with.
Little Bear NERO Checkpoint
The Little Bear NERO Checkpoint at Little Bear Lake in the Cascade is the first checkpoint you open. You do it during the story mission Bugged The Hell Out. It teaches the power-and-speakers routine and gives your first NERO Injector.
Lobert Draw Ridge Horde
The Lobert Draw Ridge Horde is a 300-Swarmer Horde Killer target on Highway 97, one of the largest in the game. It opens after A War We Can Win, and you should only take it on with a full kit and a long trap line.
Logging Camp Infestation
The Logging Camp Infestation is the first nest zone you burn, at the logging camp at the foot of O'Leary Mountain in Cascade. You clear it in Clear Out Those Nests to keep Freakers away from the safehouse while Boozer heals.
Lost Lake
Lost Lake is the central region of the map, built around a resort lake that holds Iron Mike's Camp. It becomes your main base for the middle of the story and packs 6 Hordes, 3 infestations and Sherman's Camp.
Lost Lake NERO Research Site 1
The first of two NERO research sites in Lost Lake, just outside the mouth of a cave. It holds a NERO Injector and an intel recorder, so stop by while you work Iron Mike's jobs.
Lost Lake NERO Research Site 2
The second of two NERO research sites in Lost Lake, on a cliff by a crashed NERO helicopter. You need a bike jump to get there; upgrade the bike at Iron Mike's Camp if you keep falling short.
Lucky Lad Mine
Lucky Lad Mine is an old gold rush mine in Lost Lake. Deacon and Skizzo raid it for TNT in a run of Lost Lake story missions, so expect Newts on the roof and Marauders outside.
Image: Bend Studio / PlayStationMarion Forks
Marion Forks is an abandoned riverside town in Belknap, split by a blown bridge. It has a church, two motels and a NERO burial pit above it. It matters to Deacon, and it holds an infestation, a Horde and good early loot.
Image: Bend Studio / PlayStationMarion Forks Horde
The Marion Forks Horde is a 50-Swarmer Horde Killer target near the Belknap town of Marion Forks. It opens after We've All Done Things and pays Hot Springs.
Image: Bend Studio / PlayStationMarion Forks Infestation
The Marion Forks Infestation is a 5-nest job in the Belknap town where Deacon and Sarah married. It pays Hot Springs, and clearing it makes looting the town, including the Old Wagon Hotel, much safer.
Image: Bend Studio / PlayStationMarion Forks Tunnel NERO Checkpoint
The Marion Forks Tunnel NERO Checkpoint is a Belknap checkpoint east of Marion Forks. It pays Hot Springs and fits neatly into a trip that also clears the Marion Forks Infestation and the Belknap Caves camp.