9 storylines
Ishikawa's Tales follow Sensei Ishikawa, a famous samurai archer, as he and Jin hunt his former student Tomoe, who is now training Mongol archers. Completing them earns the silver trophy The Unbending Archer and finally reveals the sensei's full name in the epilogue.
Jin's Journey is the main story of Ghost of Tsushima: a prologue followed by three acts of story tales. It tracks Jin Sakai's fight to free Tsushima from the Mongol invasion, and every tale in it is marked on the map with a gold icon.
Kenji's Tales are a short 3-part side storyline about Kenji, a sake seller and habitual swindler who keeps getting in over his head. Each part has Jin bailing him out of a scheme gone wrong, and they count toward the Helping Sword Hand trophy for finishing every Tale of Tsushima.
Masako's Tales are the side storyline of Lady Masako Adachi, the last living member of Clan Adachi, as she hunts the people who planned her family's slaughter. Finish every part to earn the silver trophy The Vengeful Warrior and to close out her personal arc across all three acts.
All 10 in orderMythic Tales are side quests built around old Tsushima legends, each one sending you after a lost technique, armour set or weapon. They hand out some of the best gear in the game, and none of them can be missed, so you can clear them during the story or after it.
Norio's Tales are the 9-part side storyline of Norio, a warrior monk of Cedar Temple who survived Mongol captivity. You help him protect monks in Akashima and Kushi, then retake Cedar Temple, and finishing it earns the silver trophy The Warrior Monk.
Tales of Iki is the story of the Iki Island expansion: nine main tales plus a set of side tales on Iki. Finishing every Iki story and side tale, along with the Iki Mythic Tales, earns the Friend to All Raiders trophy.
Tales of Tsushima are the side quests of Ghost of Tsushima, built around the people Jin meets in the story and out in the open world. They pay out Legend, charms and cloth, and finishing every one of them earns a gold trophy.
Yuna's Tales are a 4-part Act 2 side storyline set in Otsuna, where you and Yuna draw out a Mongol warlord named Altan by taking down his slaver allies. It digs into Yuna's childhood as a slave, and finishing it earns the silver trophy The Headstrong Thief.
125 missions in Ghost of Tsushima.
The Past Never Passes
The Past Never Passes is Ishikawa Tale 3 of 9, an Act 1 side tale in Hiyoshi. Tomoe's archers have ringed Hiyoshi Springs ahead of a Mongol attack, and you scout the area with Ishikawa and clear bridges along the coast. It rewards the Charm of Precision and 2 Silk.
The Proud Do Not Endure
The Proud Do Not Endure is the first of two Yuriko tales, an Act 2 ride through Kubara with Jin's old caretaker to find plants for a new poison. It unlocks Hallucination Darts for your blowgun.
The River Children
The River Children is an Act 2 side tale at Old Kanazawa Marsh. A woman named Shino swears a kappa dragged her father away, and you follow the tracks to find out what really took him. It pays a Charm of Bludgeoning.
The Sensei and the Student
The Sensei and the Student is Ishikawa Tale 2 of 9, an Act 1 side tale in Hiyoshi. You and Sensei Ishikawa start tracking his former student Tomoe through Mongol archer positions and free some prisoners. It rewards the Charm of Efficiency and 2 Silk.
Image: Sucker Punch Productions / PlayStationThe Sister Betrayed
The Sister Betrayed is Masako Tale 9 of 9, the final part of her storyline, set in Sago in Act 3. You storm an old clan fort with Masako to face the person behind her family's murder. It needs Wolves at the Gates done and rewards the Adachi Half Mask.
The Six Blades of Kojiro
The Six Blades of Kojiro is an Umugi Mythic Tale in Toyotama, where you duel five Straw Hat assassins and then Kojiro himself. It has more duels than any other single tale, and it rewards the Kensei Armor, a set that boosts Resolve and Ghost Weapons.
The Spirit of Yarikawa's Vengeance
The Spirit of Yarikawa's Vengeance is a Mythic Tale in the Ruins of Old Yarikawa, Toyotama. You follow offering shrines to a vengeful spirit and learn the Dance of Wrath, a three-hit unblockable katana technique.
Image: Sucker Punch Productions / PlayStationThe Tale of Lady Masako
The Tale of Lady Masako is the Act 1 story tale where you recruit Masako Adachi after her clan is wiped out. It rewards the Samurai Clan Armor and is also Masako Tale 1 of 9, opening her side storyline.
Image: Sucker Punch Productions / PlayStationThe Tale of Lord Shimura
The Tale of Lord Shimura closes out Jin's Journey: a last ride with your uncle by Omi Lake that ends in a duel and a choice. What you choose decides the Ghost Armor dye you get and where Jin's new home is.
Image: Sucker Punch Productions / PlayStationThe Tale of Ryuzo
The Tale of Ryuzo is the Act 1 tale where Jin helps Ryuzo's Straw Hats find food, starting with a raid on Fort Ohira and ending on Mongol ships offshore. Finishing it secures the Straw Hats for the rescue of Lord Shimura.
Image: Sucker Punch Productions / PlayStationThe Tale of Sensei Ishikawa
The Tale of Sensei Ishikawa is the Act 1 story tale where you recruit the archery master Ishikawa. It gives you your first bow, the Half Bow, and opens the Ishikawa side storyline as Ishikawa Tale 1 of 9.
The Tale of Yuna
The Tale of Yuna is Yuna Tale 1 of 4, the Act 2 side tale that opens her storyline in Otsuna. You clear Mongols out of an inn run by Yuna's childhood friend Ichi and learn how to draw out the warlord Altan. It needs A New Horizon done and rewards the Charm of Rejuvenation and 2 Silk.
The Terror of Otsuna
The Terror of Otsuna is Ishikawa Tale 7 of 9, the last of his Act 2 tales, where you hit Tomoe's Otsuna training camp and finally see her face to face. It starts west of Old Toyotama Hills and rewards the Charm of Efficiency and 2 Silk.
The Thief
The Thief is Masako Tale 7 of 9, an Act 2 side tale near Kawamata Village in Kushi. You track Mai, a former Adachi servant who looted the estate after the massacre, and recover the stolen heirlooms. It rewards the Charm of Bludgeoning and 2 Silk.
The Traitor
The Traitor is Masako Tale 4 of 9 and the last Act 1 part of her hunt, set in Ariake. You use a supply map and a monk's help to corner Sadao at a lighthouse. It rewards the Charm of Incineration, the Warrior's Bounty Dye Kit and 2 Silk.
The Unbreakable Gosaku
The Unbreakable Gosaku is a Mythic Tale that starts in Akashima Village, Toyotama. You free six farmsteads to collect six keys, then open a hill in the Old Togo Rice Fields to claim Gosaku's Armor, a tanky set built around Staggering enemies.
Image: Sucker Punch Productions / PlayStationThe Undying Flame
The Undying Flame is the last Tsushima Mythic Tale, at the foot of Mount Jogaku in Kamiagata. You climb the freezing mountain from fire to fire and learn the Way of the Flame, which lets you set your katana alight with Incendiary Oil.
The Value of Sake
The Value of Sake is an Act 1 side tale at the Kii Sake Brewery in Azamo. Mongols keep showing up to drink the place dry, so you set an ambush for their evening visit. It rewards a Charm of Resolve I.
Image: Sucker Punch Productions / PlayStationThe Walls of Yarikawa
The Walls of Yarikawa is the first of three Act 2 tales about winning over Clan Yarikawa. With Yuna and Taka you sneak past the Mongol siege camp through a secret entrance under a waterfall to reach the stronghold's steward.
Image: Sucker Punch Productions / PlayStationThe Warrior's Code
The Warrior's Code is the first tale of Act 1, where Jin and Yuna raid a Mongol prison camp looking for her brother Taka. It is the stealth tutorial: you learn Assassination and Focused Hearing and get the Sakai Tanto.
The Way of the Bow
The Way of the Bow is Ishikawa Tale 4 of 9, the last Act 1 part of his storyline, where you defend Hiyoshi Springs from Tomoe's attack. It is worth doing early because it gives you the Flaming Arrow, plus the Charm of Immunity and the Storming Falcon vanity gear for your half bow.
Image: Sucker Punch Productions / PlayStationThis Threefold World
This Threefold World is Norio Tale 9 of 9, the Act 3 finale of his storyline, set at Cedar Temple and Guardian's Ridge in Sago. It is the only tale in the game with no combat at all, and it rewards the Charm of Vitality and the Chaos Headband.
Three Actions, Three Illusions
Three Actions, Three Illusions is Norio Tale 2 of 9, an Act 2 side tale in Akashima where you rescue the healer-monk Hochi from a Mongol camp. It starts at Akashima Village and rewards the Charm of Vitality and 2 Silk.
Troubled Waters
Troubled Waters is an Iki Island side tale in Gonoura, north of Zasho Bay. A raider crew has teamed up with the Mongols and is using hwacha against locals, and you go looking for a woman named Sugi who can help stop them.