28 storylines
A Good Soldier is the storyline where Deacon signs on with the Deschutes County Militia so he can find out what is going on in the south. It covers his time as a Militia recruit under Captain Kouri and Colonel Garret at Wizard Island.
Ambush Camp Hunter is the open-world storyline for clearing the Marauder ambush camps set up along Oregon's main roads. The camps supply the snipers, tripwires and clothesline traps that hit you on the ride, so each one you burn out makes that route safer.
An Officer And A Gentleman follows Deacon's dealings with Captain Derrick Kouri of the Militia. It starts when Deacon spots his old Mongrels ring on Kouri and wants to know how he got it, and it runs through Deacon's whole stint with the Militia.
Blow It Up Good is James Weaver's storyline. Weaver is the Militia's explosives expert at Wizard Island, and Deacon helps him build better ways to burn down Freakers, including the Napalm Molotov.
Bounty Hunter collects the paid bounty jobs Deacon takes from the camps. Each target is a killer or worse, and you track them down, kill them and bring back proof to get paid in trust and credits.
All 16 in orderChasing Leon is the storyline about Leon, a drug thief and murderer with a price on his head. Ada Tucker at the Hot Springs camp wants him found, and Deacon has his own reasons to catch up with him.
All 7 in orderEarning Our Keep is the storyline about paying your way at Iron Mike's camp in Lost Lake. The deal is simple: Deacon works jobs for the camp so Boozer can stay there and heal.
Finding NERO is the storyline about the National Emergency Response Organization and what its researchers are still doing in Oregon. Deacon keeps running into NERO scientists, led by James O'Brian, and wants to know why they are out there.
Gear Up For The Ride is the opening storyline in Belknap. Deacon and Boozer want to ride north, but first Deacon has to fix up his bike and earn better gear by doing runs for Copeland's Camp and Tucker's Hot Springs camp.
He's My Brother is the storyline about Deacon and Boozer, his best friend and fellow Mongrel. It covers Deacon's effort to keep Boozer alive after he is badly hurt early in the game, and the long road back to riding together.
Horde Killer is the storyline for wiping out every Freaker Horde in Oregon. It mixes a few story missions with the open-world Hordes you find yourself, from small cave groups in the north to the huge swarms in the south.
How He'd Survive? is the storyline about Wade Taylor, a Militia soldier Deacon meets at Wizard Island. Deacon has known plenty of men like Taylor and wonders how someone like him has lasted this long after the collapse.
I Remember is Deacon's personal storyline about his past and his wife Sarah. It runs through the whole game, mixing present-day missions with flashbacks to how Deacon and Sarah met and the night of the outbreak.
I'm Never Giving Up is the storyline about Deacon staying in the south to be near Sarah. It starts once he reaches the Militia at Wizard Island and follows him running supply jobs and other work to help her however he can.
Infestation Exterminator is the open-world storyline for burning out Freaker nests. Infestation zones are marked areas full of nests, and clearing all of them makes the roads safer and opens up fast travel through that area.
It's All We've Got is the storyline about Addy, the only doctor around and the medic at Iron Mike's camp. Deacon helps her where he can, starting when he brings the injured Boozer to her at Lost Lake.
Keep Them Safe is the storyline about protecting the Lost Lake camp. Deacon does whatever it takes to keep Iron Mike's people safe, mostly from the Rippers and the threats that come with them.
Keep Your Friends Close is the storyline about Skizzo, the former Mongrel prospect who now lives at Iron Mike's camp. Deacon does not trust him and decides to keep an eye on him, which turns out to be the right call.
Law And Disorder is the storyline about Colonel Matthew Garret, leader of the Deschutes County Militia. Deacon plays soldier at Wizard Island while working out what kind of man the Colonel really is.
Marauder Camp Hunter is the storyline for tracking ambushers back to their bases and wiping them out. The camps belong to Drifters, Rippers and Marauders, and they are spread from Belknap down to the south.
Protecting The Weak gathers the jobs where Deacon steps in for people who cannot defend themselves. Each one has him going after someone who preys on the weak, and several are rescues.
All 11 in orderRace Against Time is a short late-game storyline that sets up the final push against the Deschutes County Militia. It picks up after Deacon rides north to Lost Lake and covers the plan to strike back at Wizard Island.
Ripped Apart is the storyline about the Rippers, the Rest In Peace cult that cuts and brands itself to be like the Freakers. Deacon digs into the cult and its leader, Carlos, after they start causing trouble for him and the camps.
Someone That I Used To Know is the storyline about Rikki Patil, the mechanic at Iron Mike's camp. She and Deacon go back a long way, but she does not trust him anymore, and he works to earn that trust back.
Surviving Isn't Living is the storyline about Boozer after his injury. He is going to live, but he has lost his drive, and Deacon tries to give him a reason to keep going.
We've All Done Things is the storyline about Iron Mike, leader of the Lost Lake camp. Mike gave Deacon and Boozer a place to stay, and Deacon wants to get back on his good side after a rocky start.
World's End is the storyline for gathering NERO intel from the abandoned checkpoints across Oregon. Deacon wants to piece together what NERO was doing while the outbreak tore through the state.
You're Safe Now is the storyline about Lisa Jackson, a young girl Deacon finds alone in the wilds. She reminds him of Sarah's little sister, and he decides nothing is going to happen to her while he is around.
146 missions match your filters.
My Eyes Have Been Opened
Colonel Garret calls Wizard Island together for another speech. You stand with the camp and listen to what he has to say.
Image: Bend Studio / PlayStationNo Beginning and No End
An I Remember mission. Deacon rides to the old church in Marion Forks and has to clear out the squatters who have moved in. The place matters to him because of Sarah.
Image: Bend Studio / PlayStationNo One Saw It Coming
The mission that closes out the opening act. Deacon rests up at the safehouse with Boozer, then the two of them leave O'Leary Mountain and ride south toward Lost Lake.
Image: Bend Studio / PlayStationNo Place Else To Go
Deacon brings a sick Boozer into the Lost Lake Encampment. You walk with Rikki and then ride Boozer back to camp so Addy can treat him in the infirmary.
No Starving Patriots
Copeland pays Deacon to clear the Marauder ambush camp at the Cascade radio tower so he can get Radio Free Oregon back on the air. It is the first ambush camp in the game.
Image: Bend Studio / PlayStationNot From Around Here
Deacon rides with Corporal Russell of the Deschutes County Militia. It is your first time riding alongside the Militia after crossing into the Crater Lake region.
Image: Bend Studio / PlayStationNot Gonna Kill Anyone
Boozer needs antibiotics, so Deacon sneaks into Iron Mike's Lost Lake Encampment to steal them from the infirmary. Boozer made him promise not to kill anyone while he's in there.
Image: Bend Studio / PlayStationNot Like I Got A Choice
Boozer has gone off on his own and Deacon has to find him. You track him down, keep him alive through a fight with Rippers and then drop him at the Lost Lake farm to start work.
Image: Bend Studio / PlayStationNow That's An Idea
Deacon checks in with Addy at the Lost Lake infirmary, then meets Boozer at his cabin. The two ride out together toward the dam, fighting Rippers on the way.
Image: Bend Studio / PlayStationNow You See It
Deacon visits Boozer in the Lost Lake infirmary to check on his recovery. Afterwards Skizzo walks with him to the Lost Lake Lodge and they talk about Boozer's options.
Image: Bend Studio / PlayStationOn Herod's Birthday
O'Brian wants more NERO data, so Deacon tracks a NERO field research team in the Lost Lake region. You tag their helicopter with a GPS tracker and watch the researcher at work.
Image: Bend Studio / PlayStationOnly Thing Keeping Me Sane
Deacon rides back up to the overrun NERO refugee camp for one last visit to Sarah's memorial stone. It is the end of his habit of talking to the stone about the past.
Out of Nowhere
Part of Chasing Leon. Deacon searches the Pioneer Cemetery for the drugs Leon stole from the Hot Springs camp. You find the angel statue, recover the stash and strap it to your bike.
Image: Bend Studio / PlayStationOutta The Darkness
The finale of Earning Our Keep. With the camp's power back on, Iron Mike thanks Deacon and Rikki in front of Lost Lake. Then Rikki takes Deacon to the infirmary to treat a wound.
Image: Bend Studio / PlayStationPlaying All Night
Boozer will die without more antibiotics, so Deacon rides into Ripper territory to grab them from a crash site. You find the drugs, fight your way out and ride back to Lost Lake.
Image: Bend Studio / PlayStationPrice On Your Head
Deacon meets Tucker and Alkai at the Hot Springs Encampment to turn in Leon's bounty. You ride with Tucker, find Alkai, then decide whether Leon's drug stash goes to Tucker or to Copeland.
Prove It To Me
Deacon rides with Captain Kouri of the Deschutes County Militia. It is your first real look at the Militia and its plans for the Freakers.
Riders Sent To Find You
Iron Mike's bikers come looking for Deacon after his escape from Ripper territory. You ride with them back toward the Lost Lake Encampment.
Image: Bend Studio / PlayStationRiding Nomad Again
Deacon gets ready to ride south and look for Sarah. You say goodbye to Boozer, then Iron Mike leads you out to the Thielsen Pass and you ride on to the summit.
Image: Bend Studio / PlayStationRiding The Open Road
Deacon heads back up to O'Leary Mountain to fetch Boozer's bike. He could not leave it to rust at the old safehouse while Boozer recovers at Lost Lake.
Searching For Lisa
Lisa went missing on a supply run, so Deacon heads to Rogue Camp, where she was last seen. You search the area, find a way into a house and look for signs of her.
Image: Bend Studio / PlayStationSearching for Something
Deacon spots a NERO black helicopter and gives chase. You follow it on your bike, then fight off the threat at the landing site to take a NERO radio.
Image: Bend Studio / PlayStationShadow Of Death
Deacon tries to get Sarah off Wizard Island. You take out the Militia's RPG, reach Sarah's lab in the Ark and lead her to the top of the volcanic cove.
She Rode With Us
Part of Chasing Leon. Deacon rides back to where Alvarez was killed and burns her body so the Freakers cannot get at it.