19 storylines
Charles Darwin's London Stories are side memories in which the naturalist, a friend of the twins since the Starrick's Soothing Syrup affair, asks for help as his enemies turn from argument to threats. You protect a fossil, destroy toxic flowers, tear down smear posters and finally rescue Darwin himself.
Charles Dickens's London Stories are a set of side memories in which the novelist recruits Jacob and Evie Frye into the Ghost Club and sends them after rumours of demons, hauntings and spectral thieves around London. Most cases end with a human culprit behind the supposed ghost.
All 8 in orderThe Epilogue in Assassin's Creed Syndicate's memory list holds one memory, Pressed Flowers, where Evie collects flowers around London for Henry Green's herbarium. Collecting every pressed flower is also tied to the Language of Flowers achievement.
Karl Marx's London Stories are five side memories in which the exiled philosopher asks the Frye twins to help London's working people rather than the comfortable citizens they have already helped. You shield his union meetings from police spies, expose a dangerous factory, stop a grieving worker's bomb plot and guard a rally.
Queen Victoria's London Stories are four side memories in which the Queen sends the Frye twins after an upstart Templar faction planning bomb attacks across London. Each one starts at Buckingham Palace and works with her spymaster Alfred Fleming.
Sequence 1 opens Assassin's Creed Syndicate with a single memory in Croydon, February 1868. You play Jacob Frye as he breaks into Rupert Ferris's ironworks, and finishing it unlocks the A Spanner in the Works achievement.
Sequence 10: A Monster's Creed is the story of the Jack the Ripper DLC, set in London in 1888, twenty years after the main game. Evie Frye comes home from India to find Jacob missing and a killer terrorising Whitechapel, and you hunt him over ten memories using new fear tools.
All 10 in orderSequence 2 is the second half of the Croydon prologue: you play Evie Frye as she rides a train into a Templar facility to kill Sir David Brewster and recover his Piece of Eden. Completing it unlocks the A Simple Plan achievement and sends the twins to London.
Sequence 3 brings the Frye twins to London and builds their footing in Whitechapel over five memories. You meet Henry Green, Frederick Abberline and Clara O'Dea, then take the borough from Rexford Kaylock's Blighters. It unlocks the A Modern Babylon achievement.
Sequence 4 splits the twins between two leads: Jacob traces Starrick's Soothing Syrup back to its maker, while Evie chases the Templars' new Piece of Eden. Its seven memories end at Lambeth Asylum, and completing them unlocks the A Quick and Reliable Remedy achievement.
All 7 in orderSequence 5 is about who controls London's transport: Jacob partners with omnibus owner Pearl Attaway against Starrick's Millner Company, while Evie follows Kenway's clues to the key of the Shroud's vault. Seven memories, and completing them unlocks The Perils of Business achievement.
Sequence 6 has Jacob hunting the banker known as Plutus and a planned robbery of the Bank of England, while Evie goes after Lucy Thorne and the stolen vault key. Its five memories unlock the A Run on the Bank achievement.
Sequence 7 moves the fight into Parliament: Jacob protects Prime Minister Disraeli from a Templar plot and hunts the man behind it, known only as B, while Evie tries to steal the plans of the Shroud's vault and cleans up the financial mess Jacob left. It unlocks the All Is Fair in Politics achievement.
All 6 in orderSequence 8 is a Jacob-only stretch built around Maxwell Roth, the theatrical leader of the Blighters, who offers an alliance against Starrick. Its four memories run from a dinner invitation to a night at the Alhambra Music Hall and unlock The Joys of Freedom achievement.
Sequence 9 is the finale of the 1868 story: the twins prepare for and then infiltrate the Queen's ball at Buckingham Palace to stop Crawford Starrick reaching the Shroud of Eden. Completing it unlocks the Shall We Dance? achievement, worth 50 Gamerscore or a gold trophy.
The Dreadful Crimes is a DLC pack of ten detective cases for Syndicate. You examine crime scenes with Eagle Vision, question witnesses and then accuse one suspect; a correct answer earns gear and exclusive artwork, a wrong one can start a fight.
The Last Maharaja is a DLC pack of ten memories in which Jacob and Evie help Duleep Singh, the last Maharaja of Punjab, now living in England, push back against the British India Company and the Templars working with it. You can play it from Sequence 3, though its story is set after Sequence 9.
All 10 in orderTrain Hideout Stories are five side memories about the people who keep the twins' rolling headquarters running: Agnes MacBean, her eager new helper Nigel Bumble, the train's driver and his hapless apprentice Bob. Expect stalkers, a stolen Gatling gun, a runaway engine and a pub crawl gone wrong.
World War I is a bonus Helix simulation in Assassin's Creed Syndicate that drops you into London in 1916 as Lydia Frye, Jacob's granddaughter. You hunt a German spy ring for Winston Churchill across seven memories, while the Isu Juno speaks to you between them.
All 7 in order207 missions in Assassin's Creed Syndicate.
Argus and Rose Bartlett
Argus and Rose Bartlett is a Templar hunt in The Strand against the owners of the Bed and Bottle, a pub and lodging house linked to several missing-person cases. Perform a cover kill on one of them for full sync.
Autumn of Terror
Autumn of Terror is the second Jack the Ripper memory: Evie Frye arrives at Scotland Yard in October 1888, learns from Inspector Abberline that Jacob is missing, and rides with him to Whitechapel to investigate the first murder scene.
Battersea Bellows
Battersea Bellows is a Lambeth gang stronghold that Cletus Strain built on a stretch of industrial land once full of housing. Kill the leader undetected and free the captured Rooks for full sync, then claim it for the Rooks.
Beatrice Gribble
Beatrice Gribble is a Westminster Templar hunt against a would-be lady-in-waiting who, after repeated rejections, has told the Templars she plans to kill the Queen's consort. Kill her with a voltaic bomb for full sync.
Black Swan Yard
Black Swan Yard is a riverside gang stronghold in the City of London, an abandoned site Bloody Nora's Blighters took over after several failed developments. Keep lookouts from raising the alarm and kill the leader undetected for full sync.
Blue Anchor Alley
Blue Anchor Alley is a Westminster gang stronghold under heavyweight champion Lilla Graves, on ground once busy with sailors and fishmongers. Burn the heist plans and kill the leader undetected for full sync.
Bounty Hunts
Bounty hunts are borough activities in Assassin's Creed Syndicate where Sergeant Frederick Abberline names a wanted criminal and you bring that person to him, ideally alive. Clearing them is one of the ways Jacob and Evie Frye weaken the Blighters' hold on a borough before its gang war.
Breaking News
Breaking News has Alexander Graham Bell test his new bombs on two Starrick thugs outside his workshop, then sneak into the Starrick telegraph station to wreck its transmitter while you protect him. It is where the voltaic bomb enters your kit.
Buck's Row Brothel
Buck's Row Brothel is the last Brothel Attack in the Jack the Ripper DLC: Evie frees a Whitechapel brothel where Lady O's thugs force the women to spy on clients and hand over everything they earn.
Image: UbisoftCable News
Cable News is a short side trip for Alexander Graham Bell: his telegraph cables never arrived, and an intercepted wire says the cargo is held at College Wharf. Bell also fits your gauntlet with a dart launcher for a hallucinogenic serum before you go.
Captain Hargrave II
Captain Hargrave II is a Templar hunt on The Thames against Samuel Hargrave, who killed his father years ago and took over his identity and post patrolling the river for the Templars. Kill him and throw the body in the Thames for full sync.
Cat and Mouse
Cat and Mouse is the first Karl Marx memory: Marx needs to pass word of a secret trade union meeting to his allies while police spies shadow him. You remove the spies so he can reach each contact, then deal with an informer inside his own circle.
Change of Plans
Change of Plans sends Evie and Henry after the architectural plans that may show a vault Prince Albert added to Buckingham Palace. Maharajah Duleep Singh tells them Starrick's people got there first, and the job goes wrong when Henry is taken.
Charles Darwin's London Stories
Charles Darwin's London Stories are side memories in which the naturalist, a friend of the twins since the Starrick's Soothing Syrup affair, asks for help as his enemies turn from argument to threats. You protect a fossil, destroy toxic flowers, tear down smear posters and finally rescue Darwin himself.
Charles Dickens's London Stories
Charles Dickens's London Stories are a set of side memories in which the novelist recruits Jacob and Evie Frye into the Ghost Club and sends them after rumours of demons, hauntings and spectral thieves around London. Most cases end with a human culprit behind the supposed ghost.
Clare Market
Clare Market is a gang stronghold in The Strand, named for the neighbouring food market and run under Victor Lynch. Burn the heist plans and keep lookouts from calling reinforcements for full sync.
Clarence Stock House
Clarence Stock House is the second Spy Hideout memory of the World War I simulation: Lydia Frye breaks into a disused paper warehouse the spies have taken over, steals their documents and, for full sync, wrecks three caches of their military gear.
Cock Lane
Cock Lane is the second fight club activity in the Jack the Ripper DLC: Evie closes a hidden club in a pub basement in the City of London, where wealthy gamblers bet on powerful pugilists.
Conjuring up a Killing!
Conjuring up a Killing! is the ninth Dreadful Crimes case, brought to you by Charles Dickens: the spiritualist Thaddeus the Amazing predicted he would die at his next seance, and then did when the lights went out. You question his regular clients across Westminster to unpick a web of swindles.
Cruel Caricature
Cruel Caricature is the fourth Charles Darwin memory: posters showing Darwin as an ape under the slogan "We are not apes" are going up around London. You tear them down, catch a billposter and follow the trail to an underground print shop that you blow up.
Darwin's Orchid
Darwin's Orchid is a short Charles Darwin memory from The Darwin and Dickens Conspiracy: a rare orchid from Madagascar is waiting for Darwin at the docks, and a rival has sent thugs to take it first. You race across the river, grab the flower off a boat and bring it back.
David Jack-Emmings
David Jack-Emmings is the first Bounty Hunt in the Jack the Ripper DLC: Evie captures a violent procurer who kidnaps country girls for Lady O's brothels, and hands him to Inspector Abberline alive.
David O'Donnell
David O'Donnell is a City of London bounty: a church vandal who, with his brother Matthew, has been stripping organ pipes from every church in the district. Kidnap him and bring him to Abberline alive.
Dead Letters
Dead Letters is the fifth Charles Dickens memory: the Ghost Club looks at a gilded mail coach in a junkyard that is said to be haunted, and your tired twin dozes off beside it. What follows is a carriage rescue that may or may not be real.