19 storylines
Charles Darwin's London Stories are side memories in which the naturalist, a friend of the twins since the Starrick's Soothing Syrup affair, asks for help as his enemies turn from argument to threats. You protect a fossil, destroy toxic flowers, tear down smear posters and finally rescue Darwin himself.
Charles Dickens's London Stories are a set of side memories in which the novelist recruits Jacob and Evie Frye into the Ghost Club and sends them after rumours of demons, hauntings and spectral thieves around London. Most cases end with a human culprit behind the supposed ghost.
All 8 in orderThe Epilogue in Assassin's Creed Syndicate's memory list holds one memory, Pressed Flowers, where Evie collects flowers around London for Henry Green's herbarium. Collecting every pressed flower is also tied to the Language of Flowers achievement.
Karl Marx's London Stories are five side memories in which the exiled philosopher asks the Frye twins to help London's working people rather than the comfortable citizens they have already helped. You shield his union meetings from police spies, expose a dangerous factory, stop a grieving worker's bomb plot and guard a rally.
Queen Victoria's London Stories are four side memories in which the Queen sends the Frye twins after an upstart Templar faction planning bomb attacks across London. Each one starts at Buckingham Palace and works with her spymaster Alfred Fleming.
Sequence 1 opens Assassin's Creed Syndicate with a single memory in Croydon, February 1868. You play Jacob Frye as he breaks into Rupert Ferris's ironworks, and finishing it unlocks the A Spanner in the Works achievement.
Sequence 10: A Monster's Creed is the story of the Jack the Ripper DLC, set in London in 1888, twenty years after the main game. Evie Frye comes home from India to find Jacob missing and a killer terrorising Whitechapel, and you hunt him over ten memories using new fear tools.
All 10 in orderSequence 2 is the second half of the Croydon prologue: you play Evie Frye as she rides a train into a Templar facility to kill Sir David Brewster and recover his Piece of Eden. Completing it unlocks the A Simple Plan achievement and sends the twins to London.
Sequence 3 brings the Frye twins to London and builds their footing in Whitechapel over five memories. You meet Henry Green, Frederick Abberline and Clara O'Dea, then take the borough from Rexford Kaylock's Blighters. It unlocks the A Modern Babylon achievement.
Sequence 4 splits the twins between two leads: Jacob traces Starrick's Soothing Syrup back to its maker, while Evie chases the Templars' new Piece of Eden. Its seven memories end at Lambeth Asylum, and completing them unlocks the A Quick and Reliable Remedy achievement.
All 7 in orderSequence 5 is about who controls London's transport: Jacob partners with omnibus owner Pearl Attaway against Starrick's Millner Company, while Evie follows Kenway's clues to the key of the Shroud's vault. Seven memories, and completing them unlocks The Perils of Business achievement.
Sequence 6 has Jacob hunting the banker known as Plutus and a planned robbery of the Bank of England, while Evie goes after Lucy Thorne and the stolen vault key. Its five memories unlock the A Run on the Bank achievement.
Sequence 7 moves the fight into Parliament: Jacob protects Prime Minister Disraeli from a Templar plot and hunts the man behind it, known only as B, while Evie tries to steal the plans of the Shroud's vault and cleans up the financial mess Jacob left. It unlocks the All Is Fair in Politics achievement.
All 6 in orderSequence 8 is a Jacob-only stretch built around Maxwell Roth, the theatrical leader of the Blighters, who offers an alliance against Starrick. Its four memories run from a dinner invitation to a night at the Alhambra Music Hall and unlock The Joys of Freedom achievement.
Sequence 9 is the finale of the 1868 story: the twins prepare for and then infiltrate the Queen's ball at Buckingham Palace to stop Crawford Starrick reaching the Shroud of Eden. Completing it unlocks the Shall We Dance? achievement, worth 50 Gamerscore or a gold trophy.
The Dreadful Crimes is a DLC pack of ten detective cases for Syndicate. You examine crime scenes with Eagle Vision, question witnesses and then accuse one suspect; a correct answer earns gear and exclusive artwork, a wrong one can start a fight.
The Last Maharaja is a DLC pack of ten memories in which Jacob and Evie help Duleep Singh, the last Maharaja of Punjab, now living in England, push back against the British India Company and the Templars working with it. You can play it from Sequence 3, though its story is set after Sequence 9.
All 10 in orderTrain Hideout Stories are five side memories about the people who keep the twins' rolling headquarters running: Agnes MacBean, her eager new helper Nigel Bumble, the train's driver and his hapless apprentice Bob. Expect stalkers, a stolen Gatling gun, a runaway engine and a pub crawl gone wrong.
World War I is a bonus Helix simulation in Assassin's Creed Syndicate that drops you into London in 1916 as Lydia Frye, Jacob's granddaughter. You hunt a German spy ring for Winston Churchill across seven memories, while the Isu Juno speaks to you between them.
All 7 in order207 missions in Assassin's Creed Syndicate.
Jesse Butler
Jesse Butler is a Lambeth bounty hunt for a newly rich heir who squeezes rent out of the borough's poor for Cletus Strain's foremen. Kidnap him from his Blighter crew and take him to Abberline alive.
John Pizer
John Pizer is the first Carriage of Justice activity in the Jack the Ripper DLC: Evie drives this real-life suspect, nicknamed 'Leather Apron', to Scotland Yard so Abberline can question him, while people try to stop the carriage.
Karl Marx's London Stories
Karl Marx's London Stories are five side memories in which the exiled philosopher asks the Frye twins to help London's working people rather than the comfortable citizens they have already helped. You shield his union meetings from police spies, expose a dangerous factory, stop a grieving worker's bomb plot and guard a rally.
Leopold Bacchus
Leopold Bacchus is a Lambeth bounty hunt for an escaped jewel thief hiding in the sewers under the borough. Track him underground, kidnap him and deliver him to Abberline alive.
Letters of Intent
Letters of Intent is the fifth Jack the Ripper memory, dated 3 November 1888: Evie gets a lead from Abberline, rescues newspaper owner Arthur Weaversbrook from Rooks near St Paul's, and then frees his kidnapped son from Jack's men at the docks.
Live by the Creed, Die by the Creed
Live by the Creed, Die by the Creed is the final memory of the Jack the Ripper DLC: Evie sneaks into Lambeth Asylum, follows Jack's messages down to the basement and faces him in a boss fight that rewards stealth over brawling.
Locked in... to Die!
Locked in... to Die! is the sixth Dreadful Crimes case: the music critic Byron Cashan is found dead in a room locked from the inside, in a lodging house in the Strand. You check each tenant's room and the basement to work out how the killer reached him.
Loose Ends
Loose Ends is the seventh Jack the Ripper memory: you play as Jack, returning to the Deptford garrison after Evie's raid to kill the witnesses and burn the evidence before the police can connect him to the Assassins.
Lost in the City
Lost in the City is the second Lost Women rescue in the Jack the Ripper DLC: a kidnapping ring is supplying women to wealthy men in the City of London, and Evie hijacks the carriage carrying their latest captive.
Lost Women
Lost Women is the first rescue activity of that name in the Jack the Ripper DLC: Nellie asks Evie to save a woman who was knocked out and carried off, and you find the right carriage, hijack it and lose the kidnappers.
Louis Blake
Louis Blake is a Templar hunt in The Strand against a Cambridge-educated speaker who tours London's parks campaigning to bring back child labour. Kill him with a headshot for full sync.
Ludgate Hill Brothel
Ludgate Hill Brothel is the first Brothel Attack in the Jack the Ripper DLC: Evie takes back one of Lady Owers' most successful houses in the City of London from her thugs, frees the women and then beats the gang leader outside.
Martin Church
Martin Church is a Lambeth Templar hunt: a condemned Templar who escaped prison weeks before his hanging and is hiding at Lambeth Palace under Blighter guard. Kill him with the hidden blade for full sync.
Maude Foster
Maude Foster is a City of London bounty hunt for the fastest pickpocket in the city. Police are already combing the street for her when you arrive; kidnap her before she bolts and get her to Abberline alive.
Mildred Graves
Mildred Graves is a Lambeth bounty: the indebted sister of Westminster gang leader Lilla Graves, who works at a Lambeth cemetery and has been burying Lilla's victims without death certificates. Kidnap her and bring her to Abberline alive.
Milton King
Milton King is a bounty in The Strand for a blackmailer who sees himself as a Robin Hood, though he keeps everything he takes. He always has two bodyguards; kidnap him and bring him to Abberline alive.
Mitre Square
Mitre Square is a fight club activity in the Jack the Ripper DLC: Evie shuts down a Rook-run club by Mitre Square in Whitechapel that someone has reopened, fighting through its thugs and their leader for Inspector Abberline.
Image: UbisoftMotion to Impeach
Motion to Impeach is the assassination of the Earl of Cardigan inside the Palace of Westminster. Jacob steals a password, takes a policeman hostage to walk into Westminster Hall, and has an opposing MP lead him straight to Cardigan's office.
Much Ado About Drinking
Much Ado About Drinking is the seventh Last Maharaja memory: to find the Koh-i-Noor, Jacob challenges Cornelius Toti-Button, a friend of the Royal Jeweller, to a drinking contest at The George. He wakes up in a haystack with no memory of the night and has to piece it back together.
Murder at the Palace!
Murder at the Palace! is the final Dreadful Crimes case: Frederick Abberline calls you to Buckingham Palace, where a guard lies dead in Queen Victoria's study on the day of a knighting ceremony. The case pulls in clues from every earlier crime and ends with a rooftop standoff.
Myrtle Platt
Myrtle Platt is a Southwark Templar hunt inside a Templar warehouse on the edge of the borough, where explosives and weapons are stored for the Blighters. Kill her using hanging barrels for full sync.
Next Stop: Murder!
Next Stop: Murder! is the eighth Dreadful Crimes case: a vagrant pulls a dead industrialist out of the Thames, and the trail leads to a train leaving Victoria Station. You board train 616 and question its staff and passengers about what happened at midnight.
Nigel in for the Chop
Nigel in for the Chop is the second Train Hideout memory: Nigel Bumble has been locked in a police carriage in the Strand after a brawl in which his gang killed a Templar. As Evie, you make the evidence against him disappear before the Chief Inspector arrives.
Off the Rails
Off the Rails is the sixth Last Maharaja memory: you arrive at Southwark station for a briefing just as the British India Company's men drive off with the train hideout. You commandeer Duleep Singh's carriage, catch the train and fight the hijackers on its roof.