19 storylines
Charles Darwin's London Stories are side memories in which the naturalist, a friend of the twins since the Starrick's Soothing Syrup affair, asks for help as his enemies turn from argument to threats. You protect a fossil, destroy toxic flowers, tear down smear posters and finally rescue Darwin himself.
Charles Dickens's London Stories are a set of side memories in which the novelist recruits Jacob and Evie Frye into the Ghost Club and sends them after rumours of demons, hauntings and spectral thieves around London. Most cases end with a human culprit behind the supposed ghost.
All 8 in orderThe Epilogue in Assassin's Creed Syndicate's memory list holds one memory, Pressed Flowers, where Evie collects flowers around London for Henry Green's herbarium. Collecting every pressed flower is also tied to the Language of Flowers achievement.
Karl Marx's London Stories are five side memories in which the exiled philosopher asks the Frye twins to help London's working people rather than the comfortable citizens they have already helped. You shield his union meetings from police spies, expose a dangerous factory, stop a grieving worker's bomb plot and guard a rally.
Queen Victoria's London Stories are four side memories in which the Queen sends the Frye twins after an upstart Templar faction planning bomb attacks across London. Each one starts at Buckingham Palace and works with her spymaster Alfred Fleming.
Sequence 1 opens Assassin's Creed Syndicate with a single memory in Croydon, February 1868. You play Jacob Frye as he breaks into Rupert Ferris's ironworks, and finishing it unlocks the A Spanner in the Works achievement.
Sequence 10: A Monster's Creed is the story of the Jack the Ripper DLC, set in London in 1888, twenty years after the main game. Evie Frye comes home from India to find Jacob missing and a killer terrorising Whitechapel, and you hunt him over ten memories using new fear tools.
All 10 in orderSequence 2 is the second half of the Croydon prologue: you play Evie Frye as she rides a train into a Templar facility to kill Sir David Brewster and recover his Piece of Eden. Completing it unlocks the A Simple Plan achievement and sends the twins to London.
Sequence 3 brings the Frye twins to London and builds their footing in Whitechapel over five memories. You meet Henry Green, Frederick Abberline and Clara O'Dea, then take the borough from Rexford Kaylock's Blighters. It unlocks the A Modern Babylon achievement.
Sequence 4 splits the twins between two leads: Jacob traces Starrick's Soothing Syrup back to its maker, while Evie chases the Templars' new Piece of Eden. Its seven memories end at Lambeth Asylum, and completing them unlocks the A Quick and Reliable Remedy achievement.
All 7 in orderSequence 5 is about who controls London's transport: Jacob partners with omnibus owner Pearl Attaway against Starrick's Millner Company, while Evie follows Kenway's clues to the key of the Shroud's vault. Seven memories, and completing them unlocks The Perils of Business achievement.
Sequence 6 has Jacob hunting the banker known as Plutus and a planned robbery of the Bank of England, while Evie goes after Lucy Thorne and the stolen vault key. Its five memories unlock the A Run on the Bank achievement.
Sequence 7 moves the fight into Parliament: Jacob protects Prime Minister Disraeli from a Templar plot and hunts the man behind it, known only as B, while Evie tries to steal the plans of the Shroud's vault and cleans up the financial mess Jacob left. It unlocks the All Is Fair in Politics achievement.
All 6 in orderSequence 8 is a Jacob-only stretch built around Maxwell Roth, the theatrical leader of the Blighters, who offers an alliance against Starrick. Its four memories run from a dinner invitation to a night at the Alhambra Music Hall and unlock The Joys of Freedom achievement.
Sequence 9 is the finale of the 1868 story: the twins prepare for and then infiltrate the Queen's ball at Buckingham Palace to stop Crawford Starrick reaching the Shroud of Eden. Completing it unlocks the Shall We Dance? achievement, worth 50 Gamerscore or a gold trophy.
The Dreadful Crimes is a DLC pack of ten detective cases for Syndicate. You examine crime scenes with Eagle Vision, question witnesses and then accuse one suspect; a correct answer earns gear and exclusive artwork, a wrong one can start a fight.
The Last Maharaja is a DLC pack of ten memories in which Jacob and Evie help Duleep Singh, the last Maharaja of Punjab, now living in England, push back against the British India Company and the Templars working with it. You can play it from Sequence 3, though its story is set after Sequence 9.
All 10 in orderTrain Hideout Stories are five side memories about the people who keep the twins' rolling headquarters running: Agnes MacBean, her eager new helper Nigel Bumble, the train's driver and his hapless apprentice Bob. Expect stalkers, a stolen Gatling gun, a runaway engine and a pub crawl gone wrong.
World War I is a bonus Helix simulation in Assassin's Creed Syndicate that drops you into London in 1916 as Lydia Frye, Jacob's granddaughter. You hunt a German spy ring for Winston Churchill across seven memories, while the Isu Juno speaks to you between them.
All 7 in order56 missions match your filters.
Locked in... to Die!
Locked in... to Die! is the sixth Dreadful Crimes case: the music critic Byron Cashan is found dead in a room locked from the inside, in a lodging house in the Strand. You check each tenant's room and the basement to work out how the killer reached him.
Much Ado About Drinking
Much Ado About Drinking is the seventh Last Maharaja memory: to find the Koh-i-Noor, Jacob challenges Cornelius Toti-Button, a friend of the Royal Jeweller, to a drinking contest at The George. He wakes up in a haystack with no memory of the night and has to piece it back together.
Murder at the Palace!
Murder at the Palace! is the final Dreadful Crimes case: Frederick Abberline calls you to Buckingham Palace, where a guard lies dead in Queen Victoria's study on the day of a knighting ceremony. The case pulls in clues from every earlier crime and ends with a rooftop standoff.
Next Stop: Murder!
Next Stop: Murder! is the eighth Dreadful Crimes case: a vagrant pulls a dead industrialist out of the Thames, and the trail leads to a train leaving Victoria Station. You board train 616 and question its staff and passengers about what happened at midnight.
Nigel in for the Chop
Nigel in for the Chop is the second Train Hideout memory: Nigel Bumble has been locked in a police carriage in the Strand after a brawl in which his gang killed a Templar. As Evie, you make the evidence against him disappear before the Chief Inspector arrives.
Off the Rails
Off the Rails is the sixth Last Maharaja memory: you arrive at Southwark station for a briefing just as the British India Company's men drive off with the train hideout. You commandeer Duleep Singh's carriage, catch the train and fight the hijackers on its roof.
Operation: Drive for Lives
Operation: Drive for Lives is the third Queen Victoria memory: the Templar leader has escaped and is believed to be hiding in Westminster. You trail his carriage to Victoria Station, then have to rush a lit cart of explosives away from the crowds.
Operation: Dynamite Boat
Operation: Dynamite Boat is the first Queen Victoria memory: a ship of Templars is bringing dynamite from Boston up the Thames, and you help Alfred Fleming's secret service ambush it. Afterwards you catch the faction's fleeing leader alive.
Operation: Locomotive
Operation: Locomotive is the second Queen Victoria memory: the Templar prisoner will not talk to Fleming, so the Queen sends you to get answers. A short fight gets you the details of a train packed with dynamite heading for a crowded station, and you have to stop it.
Operation: Westminster
Operation: Westminster is the last Queen Victoria memory: the remaining Templar bombers have got into the Houses of Parliament with their explosives. You work through the building with Fleming, removing bombers one by one, then deal with the leader and defuse the charges.
Our Mutual Friend
Our Mutual Friend is a Charles Dickens memory from The Darwin and Dickens Conspiracy: Dickens and Darwin ask you to collect their rich friend John Hammon from a railway station and keep him safe. He then drags you into a scheme to test the woman he is meant to marry.
Recollection
Recollection is the third Charles Dickens memory and finishes the hypnotist case from Hell's Bells. Dickens helps your twin remember what happened while under a spell, then you track the hypnotist down, kidnap him and hand him to the police.
Runaway Train
Runaway Train is the fourth Train Hideout memory: the driver's apprentice Bob fitted the wrong part, and the train hideout is now racing through London on fire with no brakes. As Evie you catch up with it, put out the fires and help the driver bring it to a stop.
Spring-Heeled Jack
Spring-Heeled Jack is the first of Charles Dickens's London Stories: Dickens enrols the Frye twins in the Ghost Club and sends you to Lambeth to find the so-called demon attacking people there. You question victims, follow his tracks to a guarded warehouse and clear it out.
Stalk the Stalker
Stalk the Stalker is the first Train Hideout memory: Agnes MacBean has a nervous young man following her on her delivery rounds, and Evie shadows them both through Southwark. It turns out the stalker is the least of Agnes's problems, as Blighters are lining up to kill her.
Stealing from the Poor
Stealing from the Poor is the third Last Maharaja memory: Duleep Singh has learned the British India Company has stolen a fortune from Punjab, and wants it sent back. With Evie, you track the company's accountant from a pub to the vaults of the Bank of England.
The Apothecary Twins
The Apothecary Twins is the first Spy Hunt memory in the World War I simulation: Churchill sends Lydia Frye after a spy posing as a nurse who collects blood samples, and her brother who supplies her drugs. You spot their meeting and kill both.
The Berlin Specimen
The Berlin Specimen is the first Charles Darwin memory: Darwin asks you to meet a German colleague at Charing Cross station and bring him and a valuable fossil safely across London. Blighters are already searching the crowds for him.
The Case of the Conflicted Courtship
The Case of the Conflicted Courtship is the second Dreadful Crimes case: a young woman, Prudence Browne, has been stabbed to death in a park in the City of London. Her diary, a doctor's medicine packet and some handwriting clues lead you around the homes and office of the men in her life.
The Darkest Hour
The Darkest Hour is the first World War I memory: as Lydia Frye in September 1916, you clear German spies from a safehouse, find a hidden radio guiding zeppelins inside Tower Bridge, then man an anti-aircraft gun on a boat to bring down the raid's escorts.
The Darwin and Dickens Conspiracy
The Darwin and Dickens Conspiracy is a small DLC mission pack for Syndicate with three memories for Charles Darwin and Charles Dickens. It started as a pre-order bonus and went on general sale on 19 January 2016 inside the Streets of London Pack.
The Fiend of Fleet Street
The Fiend of Fleet Street is the fourth Dreadful Crimes case: Detective Murphy vanished while looking into a string of disappearances around Fleet Street. You follow his last movements through a bakery, a butcher's, a barber's, a flower shop and a leather shop.
The Final Showdown
The Final Showdown is the last Last Maharaja memory: Duleep Singh decides to draw out the man behind the attacks by picking a fight with the Templars and arranging a night meeting in Lambeth Cemetery. Jacob handles the brawl, then Evie guards Duleep at the meeting.
The Great Jewel Heist
The Great Jewel Heist is the eighth Last Maharaja memory: during a gala at the Tower of London, Jacob escorts Duleep Singh inside to steal the Koh-i-Noor while Evie clears the Templars on the White Tower roof. Someone has got to the diamond first.